Revised starting AP, now working out with flags. To supply the 9AP shortage of 4/4/4/4, two options: one giving out 9 AP from the start, other giving 4/5 AP when changing jobs (1st, 2nd). This change would also work with the autoassign for beginners flag. Refactored several quest scripts, that would be glitching the player when doing quest start/complete and disposing under the same script status. Cleared some cases with the quest reward system where it would call out a "full inventory" even though new inventory slots could get discovered when doing the quest loot transaction. Fixed an issue with player stores being deployed overlapping in a few scenarios. Fixed reduced EXP gain from kills when triggering skill Mortal Blow. Added "open Duey" functionality when clicking "O" in the incoming package notification. Fixed packages without messages (a quirk from quick delivery) not accounting visually as a "quick" one. Fixed certain mounts (non-item skill mounts, such as Yeti or Spaceship) not showing up properly to other players when changing maps. Added handler for mob damage by environment objects (OrbisPQ jail storage area). Added a placeholder on mob's stolen items to prevent more steals to be placed as soon as the Steal mechanism is triggered. Patched boss logs not removing recent entries from the DB tables (the reset method is actually supposed to clear every entry). Revised a possible memory leak scenario happening due to an exception thrown midway monster kill method. Improved reactor drops, now placing loots visible for the acting player centered (similar as to how mob loots work). Refactored several issues in scripts, related to accessing static Java methods through an object, that would start appearing after transitioning to Java 8.
63 lines
2.1 KiB
JavaScript
63 lines
2.1 KiB
JavaScript
/* ===========================================================
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Ronan Lana
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NPC Name: Chrishrama
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Description: Quest - How to Shoo Away the Evil
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=============================================================
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Version 1.0 - Script Done.(20/3/2017)
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=============================================================
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*/
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var status = -1;
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var canStart;
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function start(mode, type, selection) {
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status++;
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if (mode != 1) {
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if(type == 1 && mode == 0)
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status -= 2;
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else{
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qm.sendOk("If we don't place these Charms on the Shaman Rocks, evil might awaken...");
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canStart = false;
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status = 0;
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return;
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}
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}
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if (status == 0) {
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qm.sendAcceptDecline("I can feel the forces of evil. They're deep inside the dungeon and they're very, very powerful. If we want to drive the evil away from this place, we must place Charms on the Shaman Rocks inside the dungeon. Will you do that for me?");
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canStart = true;
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} else if (status == 1) {
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if (canStart) {
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qm.sendOk("Take these Charms and place them on the Shaman Rocks in the dungeon. I'm giving you a total of 6 Charms.");
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} else {
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qm.dispose();
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}
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} else {
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qm.forceStartQuest();
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if(qm.haveItem(4032263)) qm.gainItem(4032263, -6);
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qm.gainItem(4032263, 6);
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qm.dispose();
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}
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}
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function end(mode, type, selection) {
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status++;
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if(status == 0) {
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if(qm.getQuestProgress(2236) == 63) { //111111
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qm.sendOk("I, too, felt it. The force of the Shaman Rocks began to overpower the forces of evil. I think Sleepywood is safe now. The evil has been eliminated.");
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qm.gainExp(60000);
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qm.forceCompleteQuest();
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}
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else {
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if(qm.haveItem(4032263)) qm.gainItem(4032263, -6);
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qm.gainItem(4032263, 6);
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qm.sendOk("Oh, not good. I still sense bad omens coming from the interior. Here, take these charms and seal them at the Shaman Rocks. We are counting on you.");
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qm.updateQuest(2236, 0);
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}
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} else if (status == 1) {
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qm.dispose();
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}
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} |