Files
sweetgum-server/scripts/event/PiratePQ.js
ronancpl da00345aec KerningPQ + some boosts on PQ/event scripting
Added cleaner mechanics for dealing with PQs and events (bonus Exp when
clearing a stage, for instance). Reimplemented KerningPQ.
2017-05-05 00:55:36 -03:00

225 lines
6.8 KiB
JavaScript

var isPq = true;
var minPlayers = 1, maxPlayers = 6;
var minLevel = 1, maxLevel = 200;
var entryMap = 925100000;
var exitMap = 925100700;
var recruitMap = 251010404;
var clearMap = 925100600;
function init() {
em.setProperty("state", "0");
em.setProperty("leader", "true");
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if(party.size() > 0) {
var partyList = party.toArray();
for(var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if(ch.isLeader()) hasLeader = true;
eligible.push(ch);
}
}
}
if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
return eligible;
}
function setup(level, leaderid) {
em.setProperty("state", "1");
em.setProperty("leader", "true");
var eim = em.newInstance("Pirate" + leaderid);
eim.setProperty("level", level);
em.setProperty("stage2", "0");
em.setProperty("stage2a", "0");
em.setProperty("stage3a", "0");
em.setProperty("stage2b", "0");
em.setProperty("stage3b", "0");
em.setProperty("stage4", "0");
em.setProperty("stage5", "0");
em.setProperty("openedChests", "0");
eim.setInstanceMap(925100000).resetPQ(level);
eim.setInstanceMap(925100000).shuffleReactors();
eim.setInstanceMap(925100100).resetPQ(level);
var map = eim.setInstanceMap(925100200);
map.resetPQ(level);
map.shuffleReactors();
for (var i = 0; i < 5; i++) {
var mob = em.getMonster(9300124);
var mob2 = em.getMonster(9300125);
var mob3 = em.getMonster(9300124);
var mob4 = em.getMonster(9300125);
eim.registerMonster(mob);
eim.registerMonster(mob2);
eim.registerMonster(mob3);
eim.registerMonster(mob4);
mob.changeDifficulty(level,isPq);
mob2.changeDifficulty(level,isPq);
mob3.changeDifficulty(level,isPq);
mob4.changeDifficulty(level,isPq);
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(430, 75));
map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1600, 75));
map.spawnMonsterOnGroundBelow(mob3, new java.awt.Point(430, 238));
map.spawnMonsterOnGroundBelow(mob4, new java.awt.Point(1600, 238));
}
map = eim.setInstanceMap(925100201);
map.resetPQ(level);
for (var i = 0; i < 10; i++) {
var mob = em.getMonster(9300112);
var mob2 = em.getMonster(9300113);
eim.registerMonster(mob);
eim.registerMonster(mob2);
mob.changeDifficulty(level,isPq);
mob2.changeDifficulty(level,isPq);
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(0, 238));
map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1700, 238));
}
eim.setInstanceMap(925100202).resetPQ(level);
map = eim.setInstanceMap(925100300);
map.resetPQ(level);
map.shuffleReactors();
for (var i = 0; i < 5; i++) {
var mob = em.getMonster(9300124);
var mob2 = em.getMonster(9300125);
var mob3 = em.getMonster(9300124);
var mob4 = em.getMonster(9300125);
eim.registerMonster(mob);
eim.registerMonster(mob2);
eim.registerMonster(mob3);
eim.registerMonster(mob4);
mob.changeDifficulty(level,isPq);
mob2.changeDifficulty(level,isPq);
mob3.changeDifficulty(level,isPq);
mob4.changeDifficulty(level,isPq);
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(430, 75));
map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1600, 75));
map.spawnMonsterOnGroundBelow(mob3, new java.awt.Point(430, 238));
map.spawnMonsterOnGroundBelow(mob4, new java.awt.Point(1600, 238));
}
map = eim.setInstanceMap(925100301);
map.resetPQ(level);
for (var i = 0; i < 10; i++) {
var mob = em.getMonster(9300112);
var mob2 = em.getMonster(9300113);
eim.registerMonster(mob);
eim.registerMonster(mob2);
mob.changeDifficulty(level,isPq);
mob2.changeDifficulty(level,isPq);
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(0, 238));
map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1700, 238));
}
eim.setInstanceMap(925100302).resetPQ(level);
eim.setInstanceMap(925100400).resetPQ(level);
eim.setInstanceMap(925100500).resetPQ(level);
respawnStg4(eim);
eim.startEventTimer(20 * 60000); //20 mins
return eim;
}
function respawnStg4(eim) {
eim.getMapInstance(925100400).instanceMapRespawn();
eim.schedule("respawnStg4", 10 * 1000);
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function changedMap(eim, player, mapid) {
if (mapid < 925100000 || mapid > 925100500) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player))
end(eim);
else
playerExit(eim, player);
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player))
end(eim);
else
playerExit(eim, player);
}
function disbandParty(eim) {
end(eim);
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
em.schedule("reopenEvent", 10 * 1000); // leaders have 10 seconds cooldown to reach recruit map and retry for a new PQ.
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
eim.warpEventTeam(toMap);
em.schedule("reopenEvent", 10 * 1000); // leaders have 10 seconds cooldown to reach recruit map and retry for a new PQ.
}
function reopenEvent() {
em.setProperty("state", "0");
em.setProperty("leader", "true");
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}