Files
sweetgum-server/scripts/event/KerningPQ.js
ronancpl da00345aec KerningPQ + some boosts on PQ/event scripting
Added cleaner mechanics for dealing with PQs and events (bonus Exp when
clearing a stage, for instance). Reimplemented KerningPQ.
2017-05-05 00:55:36 -03:00

160 lines
4.8 KiB
JavaScript

var isPq = true;
var minPlayers = 1, maxPlayers = 6;
var minLevel = 1, maxLevel = 200;
var entryMap = 103000800;
var exitMap = 103000890;
var recruitMap = 103000000;
var clearMap = 103000805;
function init() {
em.setProperty("state", "0");
em.setProperty("leader", "true");
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [2040505, 2040514, 2040502, 2040002, 2040602, 2040402, 2040802, 1032009, 1032004, 1032005, 1032006, 1032007, 1032010, 1032002, 1002026, 1002089, 1002090, 2000003, 2000001, 2000002, 2000006, 2022003, 2022000, 2000004, 4003000, 4010000, 4010001, 4010002, 4010003, 4010004, 4010005, 4010006, 4010007, 4020000, 4020001, 4020002, 4020003, 4020004, 4020005, 4020006, 4020007, 4020008];
itemQty = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 80, 80, 80, 50, 5, 15, 15, 30, 15, 15, 15, 15, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 3, 3];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = [100, 200, 400, 800, 1500]; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if(party.size() > 0) {
var partyList = party.toArray();
for(var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if(ch.isLeader()) hasLeader = true;
eligible.push(ch);
}
}
}
if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
return eligible;
}
function setup(level, leaderid) {
em.setProperty("state", "1");
em.setProperty("leader", "true");
var eim = em.newInstance("Kerning" + leaderid);
eim.setProperty("level", level);
respawnStg1(eim);
eim.startEventTimer(30 * 60000); //30 mins
setEventRewards(eim);
return eim;
}
function respawnStg1(eim) {
eim.getMapInstance(103000800).instanceMapRespawn();
eim.schedule("respawnStg1", 10 * 1000);
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function changedMap(eim, player, mapid) {
if (mapid < 103000800 || mapid > 103000805) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function disbandParty(eim) {
end(eim);
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
em.schedule("reopenEvent", 10 * 1000); // leaders have 10 seconds cooldown to reach recruit map and retry for a new PQ.
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
em.schedule("reopenEvent", 10 * 1000); // leaders have 10 seconds cooldown to reach recruit map and retry for a new PQ.
}
function reopenEvent() {
em.setProperty("state", "0");
em.setProperty("leader", "true");
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}