CommandContext is the carrier of dependencies. Currently, it only carries a DropProvider, but it will grow bit by bit as more static singletons and other similar structures get refactored.
142 lines
6.3 KiB
Java
142 lines
6.3 KiB
Java
/*
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This file is part of the HeavenMS MapleStory Server, commands OdinMS-based
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Copyleft (L) 2016 - 2019 RonanLana
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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@Author: Arthur L - Refactored command content into modules
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*/
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package client.command.commands.gm2;
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import client.Character;
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import client.Client;
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import client.command.Command;
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import client.command.CommandContext;
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import client.inventory.InventoryType;
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import client.inventory.Item;
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import client.inventory.manipulator.InventoryManipulator;
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public class ClearSlotCommand extends Command {
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{
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setDescription("Clear all items in an inventory tab.");
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}
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@Override
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public void execute(Client c, String[] params, CommandContext ctx) {
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Character player = c.getPlayer();
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if (params.length < 1) {
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player.yellowMessage("Syntax: !clearslot <all, equip, use, setup, etc or cash.>");
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return;
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}
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String type = params[0];
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switch (type) {
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case "all":
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for (int i = 0; i < 101; i++) {
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Item tempItem = c.getPlayer().getInventory(InventoryType.EQUIP).getItem((byte) i);
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if (tempItem == null) {
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continue;
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}
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InventoryManipulator.removeFromSlot(c, InventoryType.EQUIP, (byte) i, tempItem.getQuantity(), false, false);
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}
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for (int i = 0; i < 101; i++) {
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Item tempItem = c.getPlayer().getInventory(InventoryType.USE).getItem((byte) i);
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if (tempItem == null) {
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continue;
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}
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InventoryManipulator.removeFromSlot(c, InventoryType.USE, (byte) i, tempItem.getQuantity(), false, false);
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}
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for (int i = 0; i < 101; i++) {
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Item tempItem = c.getPlayer().getInventory(InventoryType.ETC).getItem((byte) i);
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if (tempItem == null) {
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continue;
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}
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InventoryManipulator.removeFromSlot(c, InventoryType.ETC, (byte) i, tempItem.getQuantity(), false, false);
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}
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for (int i = 0; i < 101; i++) {
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Item tempItem = c.getPlayer().getInventory(InventoryType.SETUP).getItem((byte) i);
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if (tempItem == null) {
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continue;
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}
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InventoryManipulator.removeFromSlot(c, InventoryType.SETUP, (byte) i, tempItem.getQuantity(), false, false);
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}
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for (int i = 0; i < 101; i++) {
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Item tempItem = c.getPlayer().getInventory(InventoryType.CASH).getItem((byte) i);
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if (tempItem == null) {
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continue;
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}
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InventoryManipulator.removeFromSlot(c, InventoryType.CASH, (byte) i, tempItem.getQuantity(), false, false);
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}
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player.yellowMessage("All Slots Cleared.");
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break;
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case "equip":
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for (int i = 0; i < 101; i++) {
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Item tempItem = c.getPlayer().getInventory(InventoryType.EQUIP).getItem((byte) i);
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if (tempItem == null) {
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continue;
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}
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InventoryManipulator.removeFromSlot(c, InventoryType.EQUIP, (byte) i, tempItem.getQuantity(), false, false);
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}
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player.yellowMessage("Equipment Slot Cleared.");
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break;
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case "use":
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for (int i = 0; i < 101; i++) {
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Item tempItem = c.getPlayer().getInventory(InventoryType.USE).getItem((byte) i);
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if (tempItem == null) {
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continue;
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}
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InventoryManipulator.removeFromSlot(c, InventoryType.USE, (byte) i, tempItem.getQuantity(), false, false);
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}
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player.yellowMessage("Use Slot Cleared.");
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break;
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case "setup":
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for (int i = 0; i < 101; i++) {
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Item tempItem = c.getPlayer().getInventory(InventoryType.SETUP).getItem((byte) i);
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if (tempItem == null) {
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continue;
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}
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InventoryManipulator.removeFromSlot(c, InventoryType.SETUP, (byte) i, tempItem.getQuantity(), false, false);
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}
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player.yellowMessage("Set-Up Slot Cleared.");
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break;
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case "etc":
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for (int i = 0; i < 101; i++) {
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Item tempItem = c.getPlayer().getInventory(InventoryType.ETC).getItem((byte) i);
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if (tempItem == null) {
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continue;
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}
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InventoryManipulator.removeFromSlot(c, InventoryType.ETC, (byte) i, tempItem.getQuantity(), false, false);
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}
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player.yellowMessage("ETC Slot Cleared.");
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break;
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case "cash":
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for (int i = 0; i < 101; i++) {
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Item tempItem = c.getPlayer().getInventory(InventoryType.CASH).getItem((byte) i);
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if (tempItem == null) {
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continue;
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}
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InventoryManipulator.removeFromSlot(c, InventoryType.CASH, (byte) i, tempItem.getQuantity(), false, false);
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}
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player.yellowMessage("Cash Slot Cleared.");
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break;
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default:
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player.yellowMessage("Slot" + type + " does not exist!");
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break;
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}
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}
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}
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