Files
sweetgum-server/src/main/java/client/command/commands/gm2/ClearSlotCommand.java
P0nk fa3481fa99 Pass CommandContext to commands
CommandContext is the carrier of dependencies.
Currently, it only carries a DropProvider, but
it will grow bit by bit as more static singletons
and other similar structures get refactored.
2023-03-15 23:19:04 +01:00

142 lines
6.3 KiB
Java

/*
This file is part of the HeavenMS MapleStory Server, commands OdinMS-based
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
@Author: Arthur L - Refactored command content into modules
*/
package client.command.commands.gm2;
import client.Character;
import client.Client;
import client.command.Command;
import client.command.CommandContext;
import client.inventory.InventoryType;
import client.inventory.Item;
import client.inventory.manipulator.InventoryManipulator;
public class ClearSlotCommand extends Command {
{
setDescription("Clear all items in an inventory tab.");
}
@Override
public void execute(Client c, String[] params, CommandContext ctx) {
Character player = c.getPlayer();
if (params.length < 1) {
player.yellowMessage("Syntax: !clearslot <all, equip, use, setup, etc or cash.>");
return;
}
String type = params[0];
switch (type) {
case "all":
for (int i = 0; i < 101; i++) {
Item tempItem = c.getPlayer().getInventory(InventoryType.EQUIP).getItem((byte) i);
if (tempItem == null) {
continue;
}
InventoryManipulator.removeFromSlot(c, InventoryType.EQUIP, (byte) i, tempItem.getQuantity(), false, false);
}
for (int i = 0; i < 101; i++) {
Item tempItem = c.getPlayer().getInventory(InventoryType.USE).getItem((byte) i);
if (tempItem == null) {
continue;
}
InventoryManipulator.removeFromSlot(c, InventoryType.USE, (byte) i, tempItem.getQuantity(), false, false);
}
for (int i = 0; i < 101; i++) {
Item tempItem = c.getPlayer().getInventory(InventoryType.ETC).getItem((byte) i);
if (tempItem == null) {
continue;
}
InventoryManipulator.removeFromSlot(c, InventoryType.ETC, (byte) i, tempItem.getQuantity(), false, false);
}
for (int i = 0; i < 101; i++) {
Item tempItem = c.getPlayer().getInventory(InventoryType.SETUP).getItem((byte) i);
if (tempItem == null) {
continue;
}
InventoryManipulator.removeFromSlot(c, InventoryType.SETUP, (byte) i, tempItem.getQuantity(), false, false);
}
for (int i = 0; i < 101; i++) {
Item tempItem = c.getPlayer().getInventory(InventoryType.CASH).getItem((byte) i);
if (tempItem == null) {
continue;
}
InventoryManipulator.removeFromSlot(c, InventoryType.CASH, (byte) i, tempItem.getQuantity(), false, false);
}
player.yellowMessage("All Slots Cleared.");
break;
case "equip":
for (int i = 0; i < 101; i++) {
Item tempItem = c.getPlayer().getInventory(InventoryType.EQUIP).getItem((byte) i);
if (tempItem == null) {
continue;
}
InventoryManipulator.removeFromSlot(c, InventoryType.EQUIP, (byte) i, tempItem.getQuantity(), false, false);
}
player.yellowMessage("Equipment Slot Cleared.");
break;
case "use":
for (int i = 0; i < 101; i++) {
Item tempItem = c.getPlayer().getInventory(InventoryType.USE).getItem((byte) i);
if (tempItem == null) {
continue;
}
InventoryManipulator.removeFromSlot(c, InventoryType.USE, (byte) i, tempItem.getQuantity(), false, false);
}
player.yellowMessage("Use Slot Cleared.");
break;
case "setup":
for (int i = 0; i < 101; i++) {
Item tempItem = c.getPlayer().getInventory(InventoryType.SETUP).getItem((byte) i);
if (tempItem == null) {
continue;
}
InventoryManipulator.removeFromSlot(c, InventoryType.SETUP, (byte) i, tempItem.getQuantity(), false, false);
}
player.yellowMessage("Set-Up Slot Cleared.");
break;
case "etc":
for (int i = 0; i < 101; i++) {
Item tempItem = c.getPlayer().getInventory(InventoryType.ETC).getItem((byte) i);
if (tempItem == null) {
continue;
}
InventoryManipulator.removeFromSlot(c, InventoryType.ETC, (byte) i, tempItem.getQuantity(), false, false);
}
player.yellowMessage("ETC Slot Cleared.");
break;
case "cash":
for (int i = 0; i < 101; i++) {
Item tempItem = c.getPlayer().getInventory(InventoryType.CASH).getItem((byte) i);
if (tempItem == null) {
continue;
}
InventoryManipulator.removeFromSlot(c, InventoryType.CASH, (byte) i, tempItem.getQuantity(), false, false);
}
player.yellowMessage("Cash Slot Cleared.");
break;
default:
player.yellowMessage("Slot" + type + " does not exist!");
break;
}
}
}