Implemented persistent diseases. Players now keep their disease status when logging out the game. Solved several concurrent access issues in MapleMap and MapleMonster. Implemented an option where an account's character slots can be accounted either by each world or all-server range. Fixed some issues with character slot count when entering/exiting Cash Shop. Fixed an exploit with Papulatus, on where players could create cracks of dimension infinitely. Solved an issue with the "reach" command not working properly when the targeted player is on an event instance. Devised an advanced and secure "PQ request" system. The service revolves around expecting massive number of players requesting a "pass" simultaneously, and fairly & swiftly responsing as much people as possible. Improved overall Whisper handler performance. Fixed GPQ Stage 1 statues not working as expected, which rendered the instance unplayable until now. Added commands for start, complete and reset quests.
60 lines
1.7 KiB
JavaScript
60 lines
1.7 KiB
JavaScript
/* Author: aaroncsn <MapleSea Like>
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NPC Name: Aldin
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Map(s): The Burning Road: Ariant(2600000000)
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Description: Ariant Plastic Surgery
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*/
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var status = 0;
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var beauty = 0;
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var mface = Array(20000, 20001, 20002, 20003, 20004, 20005, 20006, 20007, 20008, 20012, 20014);
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var fface = Array(21000, 21001, 21002, 21003, 21004, 21005, 21006, 21007, 21008, 21012, 21014);
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var facenew = Array();
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function start() {
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0 && status == 0) {
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cm.sendNext("I see...take your time, see if you really want it. Let me know when you make up your mind.");
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cm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0) {
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facenew = Array();
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if (cm.getChar().getGender() == 0) {
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for(var i = 0; i < mface.length; i++) {
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facenew.push(mface[i] + cm.getChar().getFace()
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% 1000 - (cm.getChar().getFace()
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% 100));
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}
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}
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if (cm.getChar().getGender() == 1) {
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for(var i = 0; i < fface.length; i++) {
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facenew.push(fface[i] + cm.getChar().getFace()
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% 1000 - (cm.getChar().getFace()
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% 100));
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}
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}
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cm.sendYesNo("If you use the regular coupon, your face may transform into a random new look...do you still want to do it using #b#t5152029##k?");
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}
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else if (status == 1){
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cm.dispose();
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if (cm.haveItem(5152029) == true){
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cm.gainItem(5152029, -1);
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cm.setFace(facenew[Math.floor(Math.random() * facenew.length)]);
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cm.sendOk("Enjoy your new and improved face!");
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} else {
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cm.sendNext("Um ... it looks like you don't have the coupon specifically for this place...sorry to say this, but without the coupon, there's no plastic surgery for you.");
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}
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}
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}
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} |