Files
sweetgum-server/scripts/npc/2100006.js
ronancpl 0d47edf1a7 Persistent diseases + PQ request system + GuildPQ fix
Implemented persistent diseases. Players now keep their disease status when logging out the game.
Solved several concurrent access issues in MapleMap and MapleMonster.
Implemented an option where an account's character slots can be accounted either by each world or all-server range.
Fixed some issues with character slot count when entering/exiting Cash Shop.
Fixed an exploit with Papulatus, on where players could create cracks of dimension infinitely.
Solved an issue with the "reach" command not working properly when the targeted player is on an event instance.
Devised an advanced and secure "PQ request" system. The service revolves around expecting massive number of players requesting a "pass" simultaneously, and fairly & swiftly responsing as much people as possible.
Improved overall Whisper handler performance.
Fixed GPQ Stage 1 statues not working as expected, which rendered the instance unplayable until now.
Added commands for start, complete and reset quests.
2018-08-18 11:38:55 -03:00

84 lines
2.7 KiB
JavaScript

/* Author: aaroncsn <MapleSea Like>
NPC Name: Mazra
Map(s): The Burning Road: Ariant(2600000000)
Description: Hair Salon Owner
*/
var status = 0;
var beauty = 0;
var mhair = Array(30030, 30020, 30000, 30130, 30350, 30190, 30110, 30180, 30050, 30040, 30160);
var fhair = Array(31050, 31040, 31000, 31060, 31090, 31020, 31130, 31120, 31140, 31330, 31010);
var hairnew = Array();
function start() {
status = -1;
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode == -1) {
cm.dispose();
} else {
if (mode == 0 && status >= 0) {
cm.dispose();
return;
}
if (mode == 1)
status++;
else
status--;
if (status == 0) {
cm.sendSimple("Hahaha... it takes a lot of style and flair for someone to pay attention to his or her hairsyle in a desert. Someone like you...If you have #bAriant hair style coupon(VIP)#k or #bAriant hair color coupon(VIP)#k, I'll give your hair a fresh new look. \r\n#L0##bChange Hairstyle(VIP Coupon)#k#l \r\n#L1##bDye Hair(VIP Coupon)#k#l");
} else if (status == 1) {
if (selection == 0) {
beauty = 1;
hairnew = Array();
if (cm.getChar().getGender() == 0) {
for(var i = 0; i < mhair.length; i++) {
hairnew.push(mhair[i] + parseInt(cm.getChar().getHair()
% 10));
}
}
if (cm.getChar().getGender() == 1) {
for(var i = 0; i < fhair.length; i++) {
hairnew.push(fhair[i] + parseInt(cm.getChar().getHair()
% 10));
}
}
cm.sendStyle("Hahaha~all you need is #bAriant hair style coupon(VIP)#k to change up your hairstyle. Choose the new style, and let me do the rest.", hairnew);
} else if (selection == 1) {
beauty = 2;
haircolor = Array();
var current = parseInt(cm.getChar().getHair()
/10)*10;
for(var i = 0; i < 8; i++) {
haircolor.push(current + i);
}
cm.sendStyle("Every once in a while, it doesn't hurt to change up your hair color... it's fun. Allow me, the great Mazra, to dye your hair, so you just bring me #bAriant hair color coupon(VIP)#k, and choose your new hair color.", haircolor);
}
}
else if (status == 2){
cm.dispose();
if (beauty == 1){
if (cm.haveItem(5150027) == true){
cm.gainItem(5150027, -1);
cm.setHair(hairnew[selection]);
cm.sendOk("Enjoy your new and improved hairstyle!");
} else {
cm.sendNext("I thought I told you, you need the coupon in order for me to work magic on your hair check again.");
}
}
if (beauty == 2){
if (cm.haveItem(5151022) == true){
cm.gainItem(5151022, -1);
cm.setHair(haircolor[selection]);
cm.sendOk("Enjoy your new and improved haircolor!");
} else {
cm.sendNext("I thought I told you, you need the coupon in order for me to work magic on your hair check again.");
}
}
}
}
}