Implemented persistent diseases. Players now keep their disease status when logging out the game. Solved several concurrent access issues in MapleMap and MapleMonster. Implemented an option where an account's character slots can be accounted either by each world or all-server range. Fixed some issues with character slot count when entering/exiting Cash Shop. Fixed an exploit with Papulatus, on where players could create cracks of dimension infinitely. Solved an issue with the "reach" command not working properly when the targeted player is on an event instance. Devised an advanced and secure "PQ request" system. The service revolves around expecting massive number of players requesting a "pass" simultaneously, and fairly & swiftly responsing as much people as possible. Improved overall Whisper handler performance. Fixed GPQ Stage 1 statues not working as expected, which rendered the instance unplayable until now. Added commands for start, complete and reset quests.
83 lines
2.9 KiB
JavaScript
83 lines
2.9 KiB
JavaScript
/* Author: aaroncsn <MapleSea Like>
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NPC Name: Shati
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Map(s): The Burning Road: Ariant(2600000000)
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Description: Assistant Hairdresser
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*/
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var status = 0;
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var beauty = 0;
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var mhair = Array(30250, 30350, 30270, 30150, 30300, 30600, 30160, 30700, 30720, 30420);
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var fhair = Array(31040, 31250, 31310, 31220, 31300, 31680, 31160, 31030, 31230, 31690, 31210, 31170, 31450);
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var hairnew = Array();
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function start() {
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0 && status >= 0) {
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cm.sendNext("I guess you aren't ready to make the change yet. Let me know when you are!");
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cm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0) {
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cm.sendSimple("Hey there! I'm Shatti, and I'm Mazra's apprentice. If you have #bAriant hair style coupon(REG)#k or #bAriant hair color coupon(REG)#k with you, how about allowing me to work on your hair? \r\n#L0##bChange Hairstyle (Reg Coupon) \r\n#L1##bDye Hair(Reg. coupon)");
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} else if (status == 1) {
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if (selection == 0) {
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beauty = 1;
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hairnew = Array();
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if (cm.getChar().getGender() == 0) {
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for(var i = 0; i < mhair.length; i++) {
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hairnew.push(mhair[i] + parseInt(cm.getChar().getHair()
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% 10));
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}
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}
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if (cm.getChar().getGender() == 1) {
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for(var i = 0; i < fhair.length; i++) {
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hairnew.push(fhair[i] + parseInt(cm.getChar().getHair()
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% 10));
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}
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}
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cm.sendYesNo("If you use the Reg. coupon, your hairstyle will be changed to a random new look. You'll also have access to new hairstyles I worked on that's not available for VIP coupons. Would you like to use #bAriant hair style coupon(REG)#k for a fabulous new look?");
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} else if (selection == 1) {
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beauty = 2;
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haircolor = Array();
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var current = parseInt(cm.getChar().getHair()
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/10)*10;
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for(var i = 0; i < 8; i++) {
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haircolor.push(current + i);
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}
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cm.sendYesNo("If you use the regular coupon, your hair color will change to a random new color. Are you sure you want to use #b#t5151021##k and randomly change your hair color?");
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}
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}
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else if (status == 2){
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cm.dispose();
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if (beauty == 1){
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if (cm.haveItem(5150026) == true){
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cm.gainItem(5150026, -1);
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cm.setHair(hairnew[Math.floor(Math.random() * hairnew.length)]);
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cm.sendOk("Enjoy your new and improved hairstyle!");
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} else {
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cm.sendNext("I can only change your hairstyle if you bring me the coupon. You didn't forget that, did you?");
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}
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}
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if (beauty == 2){
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if (cm.haveItem(5151021) == true){
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cm.gainItem(5151021, -1);
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cm.setHair(haircolor[Math.floor(Math.random() * haircolor.length)]);
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cm.sendOk("Enjoy your new and improved haircolor!");
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} else {
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cm.sendNext("I can only change your hairstyle if you bring me the coupon. You didn't forget that, did you?");
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}
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}
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}
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}
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} |