Implemented persistent diseases. Players now keep their disease status when logging out the game. Solved several concurrent access issues in MapleMap and MapleMonster. Implemented an option where an account's character slots can be accounted either by each world or all-server range. Fixed some issues with character slot count when entering/exiting Cash Shop. Fixed an exploit with Papulatus, on where players could create cracks of dimension infinitely. Solved an issue with the "reach" command not working properly when the targeted player is on an event instance. Devised an advanced and secure "PQ request" system. The service revolves around expecting massive number of players requesting a "pass" simultaneously, and fairly & swiftly responsing as much people as possible. Improved overall Whisper handler performance. Fixed GPQ Stage 1 statues not working as expected, which rendered the instance unplayable until now. Added commands for start, complete and reset quests.
219 lines
6.5 KiB
JavaScript
219 lines
6.5 KiB
JavaScript
/*
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This file is part of the HeavenMS MapleStory Server
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Copyleft (L) 2016 - 2018 RonanLana
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @author: Ronan
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* @event: Showa Boss Battle
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*/
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var isPq = true;
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var minPlayers = 3, maxPlayers = 30;
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var minLevel = 100, maxLevel = 255;
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var entryMap = 801040100;
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var exitMap = 801040004;
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var recruitMap = 801040004;
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var clearMap = 801040101;
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var minMapId = 801040100;
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var maxMapId = 801040101;
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var eventTime = 60; // 60 minutes for boss stg
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var lobbyRange = [0, 0];
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function init() {
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setEventRequirements();
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}
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function setLobbyRange() {
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return lobbyRange;
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}
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function setEventRequirements() {
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var reqStr = "";
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reqStr += "\r\n Number of players: ";
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if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
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else reqStr += minPlayers;
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reqStr += "\r\n Level range: ";
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if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
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else reqStr += minLevel;
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reqStr += "\r\n Time limit: ";
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reqStr += eventTime + " minutes";
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em.setProperty("party", reqStr);
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}
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function setEventExclusives(eim) {
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var itemSet = [];
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eim.setExclusiveItems(itemSet);
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}
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function setEventRewards(eim) {
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var itemSet, itemQty, evLevel, expStages, mesoStages;
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evLevel = 1; //Rewards at clear PQ
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itemSet = [1102145, 1102084, 1102085, 1102086, 1102087, 1052165, 1052166, 1052167, 1402013, 1332030, 1032030, 1032070, 4003000, 4000030, 4006000, 4006001, 4005000, 4005001, 4005002, 4005003, 4005004, 2022016, 2022263, 2022264, 2022015, 2022306, 2022307, 2022306, 2022113];
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itemQty = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 40, 40, 100, 100, 2, 2, 2, 2, 1, 100, 100, 100, 40, 40, 40, 40, 40];
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eim.setEventRewards(evLevel, itemSet, itemQty);
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expStages = []; //bonus exp given on CLEAR stage signal
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eim.setEventClearStageExp(expStages);
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mesoStages = []; //bonus meso given on CLEAR stage signal
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eim.setEventClearStageMeso(mesoStages);
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}
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function afterSetup(eim) {}
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function setup(channel) {
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var eim = em.newInstance("Showa" + channel);
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eim.setProperty("canJoin", 1);
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eim.setProperty("playerDied", 0);
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var level = 1;
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eim.getInstanceMap(801040100).resetPQ(level);
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respawnStages(eim);
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eim.startEventTimer(eventTime * 60000);
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setEventRewards(eim);
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setEventExclusives(eim);
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return eim;
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}
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function respawnStages(eim) {
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eim.getInstanceMap(801040100).instanceMapRespawn();
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eim.schedule("respawnStages", 15 * 1000);
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}
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function playerEntry(eim, player) {
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eim.dropMessage(5, "[Expedition] " + player.getName() + " has entered the map.");
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var map = eim.getMapInstance(entryMap);
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player.changeMap(map, map.getPortal(0));
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}
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function scheduledTimeout(eim) {
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end(eim);
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}
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function changedMap(eim, player, mapid) {
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if (mapid < minMapId || mapid > maxMapId) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
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eim.unregisterPlayer(player);
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end(eim);
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}
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else {
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eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the instance.");
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eim.unregisterPlayer(player);
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}
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}
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}
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function changedLeader(eim, leader) {}
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function playerDead(eim, player) {
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eim.setIntProperty("playerDied", 1);
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}
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function playerRevive(eim, player) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
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end(eim);
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}
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else {
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eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the instance.");
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eim.unregisterPlayer(player);
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}
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}
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function playerDisconnected(eim, player) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
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eim.unregisterPlayer(player);
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end(eim);
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}
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else {
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eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the instance.");
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eim.unregisterPlayer(player);
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}
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}
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function leftParty (eim, player) {}
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function disbandParty (eim) {}
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function monsterValue(eim, mobId) {
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return 1;
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}
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function playerUnregistered(eim, player) {}
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function playerExit(eim, player) {
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, 0);
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}
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function end(eim) {
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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}
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function giveRandomEventReward(eim, player) {
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eim.giveEventReward(player);
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}
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function clearPQ(eim) {
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eim.getInstanceMap(801040100).killAllMonsters();
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eim.stopEventTimer();
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eim.setEventCleared();
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if(eim.getIntProperty("playerDied") == 0) {
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var mob = eim.getMonster(9400114);
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eim.getMapInstance(801040101).spawnMonsterOnGroundBelow(mob, new java.awt.Point(500, -50));
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eim.dropMessage(5, "Konpei: The Boss has been defeated with no casualties, well done! We found a suspicious machine inside, we're moving it out.");
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}
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}
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function isTheBoss(mob) {
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return mob.getId() == 9400300;
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}
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function monsterKilled(mob, eim) {
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if(isTheBoss(mob)) {
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eim.showClearEffect();
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eim.clearPQ();
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}
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}
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function allMonstersDead(eim) {}
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function cancelSchedule() {}
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function dispose(eim) {} |