Modified coupon rates buff icon to not show up as expirable. Reactor drops now also drops quest items at the border of the dropped items. Added themed drop data for the Cake boss. Reworked the Balrog expedition. Added quest script for the Assassinate skill. Fixed looting system blocking the killer's party from retrieving a loot until the FFA timeout. Fixed a deadlock with the MapleMap class. Refactored damage/heal contabilization on mobs. Fixed issues with HT and status-based damage, providing weird issues with mob HP. New PQ: TreasurePQ, for level 140+.
76 lines
2.8 KiB
JavaScript
76 lines
2.8 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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var status = 0;
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var goToMansion = false;
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var fee = 15000;
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function start() {
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode != 1) {
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if (mode == 0)
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cm.sendOk("Alright, see you next time.");
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cm.dispose();
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}
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else {
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status++;
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if (cm.getPlayer().getMapId() == 682000000) {
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if (status == 0)
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cm.sendSimple("Where to, boss? \r\n#b#L0#New Leaf City (" + fee + " mesos)#l\r\n#L1#Haunted Mansion#l#k");
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else if (status == 1) {
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if (selection == 0)
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cm.sendYesNo("You want to go to New Leaf City?");
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else {
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goToMansion = true;
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cm.sendYesNo("You're sure you want to enter the Mansion?");
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}
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} else if (status == 2) {
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if(goToMansion) {
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cm.warp(682000100, 0);
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} else if(cm.getMeso() >= fee) {
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cm.gainMeso(-fee);
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cm.warp(600000000);
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} else {
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cm.sendOk("Hey, what are you trying to pull on? You don't have enough meso to pay the fee.");
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}
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cm.dispose();
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}
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} else {
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if (status == 0) {
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cm.sendYesNo("Would you like to go to the #bHaunted Mansion#k? The fee is " + fee + " mesos.");
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} else if (status == 1) {
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if(cm.getMeso() >= fee) {
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cm.gainMeso(-fee);
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cm.warp(682000000, 0);
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} else {
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cm.sendOk("Hey, what are you trying to pull on? You don't have enough meso to pay the fee.");
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}
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cm.dispose();
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}
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}
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}
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} |