Files
sweetgum-server/scripts/npc/9020002.js
ronancpl f698c41f00 Nihal quests + Reactor's mapitem detection + MapleQuestMesoFetcher
Improved quests and game progression in the Nihal Desert region.
Reactors that uses map items now automatically detects those already on the ground after changing states.
New tool: MapleQuestMesoFetcher. This tool parses the Quest.wz XML files, detecting and reporting quest ids from quests that does not properly checks for mesos to take from the player before completing the quest.
2017-12-07 19:08:38 -02:00

66 lines
2.3 KiB
JavaScript

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License version 3
as published by the Free Software Foundation. You may not use, modify
or distribute this program under any other version of the
GNU Affero General Public License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
-- Odin JavaScript --------------------------------------------------------------------------------
Nella - Hidden Street : 1st Accompaniment
-- By ---------------------------------------------------------------------------------------------
Xterminator
-- Version Info -----------------------------------------------------------------------------------
1.0 - First Version by Xterminator
---------------------------------------------------------------------------------------------------
**/
var status;
function start() {
status = -1;
action(1,0,0);
}
function action(mode, type, selection){
if (mode == 1)
status++;
else {
cm.dispose();
return;
}
var mapId = cm.getPlayer().getMapId();
if (mapId == 103000890) {
if (status == 0) {
cm.sendNext("To return back to the city, follow this way.");
} else {
cm.warp(103000000);
cm.dispose();
}
} else {
if (status == 0) {
var outText = "Once you leave the map, you'll have to restart the whole quest if you want to try it again. Do you still want to leave this map?";
if (mapId == 103000805) {
outText = "Are you ready to leave this map?";
}
cm.sendYesNo(outText);
} else if (mode == 1) {
cm.warp(103000890, "st00"); // Warp player
cm.dispose();
}
}
}