Reading approximated unitPrice value from WZ in such a fashion that the new double value can be represented in float point without losing too much data. Fixed rechargeables with quantity 0 set on the playershop/hiredmerchant being handed back to the owner with quantity 1. Solved many concurrecy issues related with items on the field and playershop/hiredmerchant. Fixed anomalies with waiting time before picking up other players items, now acting GMS-like. Added/patched copyleft claims in files that are from my own authorship. Please see backtrack_licenses/readme.txt for more info about this move. Fixed issues with item retrieval when using bundles on playershop/hiredmerchant. Fixed some exploits with playershop/hiredmerchant. Fixed a glitch with npcshop when trying to recharge/buy items without having enough mesos. Added portal sound effect for some scripted portals that still lacked it. Fixed some exploits with NPCs Fredrick and Duey. Fixed Body Pressure not displaying damage to other players. Added a flag that permits town scrolls to act like a "banish" for players. This renders the antibanish scroll effect available.
69 lines
3.1 KiB
JavaScript
69 lines
3.1 KiB
JavaScript
/*
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This file is part of the HeavenMS MapleStory Server
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Copyleft (L) 2016 - 2018 RonanLana
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Oasis near Ariant Castle
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*/
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importPackage(Packages.client);
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function isTigunMorphed(ch) {
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return ch.getBuffSource(MapleBuffStat.MORPH) == 2210005;
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}
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function start() {
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode < 0)
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cm.dispose();
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else {
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0 && mode == 1) {
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if(cm.isQuestStarted(3900) && cm.getPlayer().getQuestInfo(3900) != 5) {
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cm.sendOk("#b(You drink the water from the oasis and feel refreshed.)", 2);
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cm.getPlayer().updateQuestInfo(3900, "5");
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} else if(cm.isQuestCompleted(3938)) {
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if(cm.canHold(2210005)) {
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if(!cm.haveItem(2210005) && !isTigunMorphed(cm.getPlayer())) {
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cm.gainItem(2210005, 1);
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cm.sendOk("You found a lock of hair (probably Tigun's) floating by the water and catched it. Remembering how #bJano#k made it last time, you crafted a new #t2210005#", 2);
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}
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} else {
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cm.sendOk("You don't have a USE slot available.", 2);
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}
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} else if(cm.isQuestStarted(3934) || (cm.isQuestCompleted(3934) && !cm.isQuestCompleted(3935))) {
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if(cm.canHold(2210005)) {
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if(!cm.haveItem(2210005) && !isTigunMorphed(cm.getPlayer())) {
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cm.gainItem(2210005, 1);
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cm.sendOk("You managed to find a strange flask floating on the river. It seems like a transformation bottle mimicking one of the guards of the castle, maybe with it you will be able to roam inside freely.", 2);
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}
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} else {
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cm.sendOk("You found a strange flask floating on the river. But you decided to ignore it since you don't have a USE slot available.", 2);
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}
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}
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cm.dispose();
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}
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}
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} |