Files
sweetgum-server/scripts/npc/2032002.js
ronancpl a4973b8254 Autopot & Steal patch + Friendly mob drops + Portal update fix
Adjusted pet autopot to use temporary variables instead of the current player's HP, MP. This seems to have solved a race condition issue where the pet would instantly use up all the pots of the assigned itemid the player had on the inventory.
Steal now uses the effective chance it is supposed to use.
Reworked Steal so that it determines which item to drop accordingly with the drop rates of each available item. It won't drop Quest nor Party Quest items.
Reworked friendly mob drops to act on the same way common mobs drops items.
Fixed issues with scripted portals introduced on the Portal Soundeffect update patch. There is expected to have no more syntax errors on the portal scripts.
Improved quality of the strings used on the Expedition scripts.
New command: reach. Warps the caller to the area where the targeted player is.
2018-02-20 18:37:32 -03:00

143 lines
6.1 KiB
JavaScript

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* Aura
*
* Adobis's Mission I: Unknown Dead Mine (280010000)
*
* Zakum PQ NPC (the one and only)
*/
var status;
var selectedType;
var gotAllDocs;
function start() {
status = -1;
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode == -1)
cm.dispose();
else {
if (mode == 0) {
cm.dispose();
return;
}
if (mode == 1)
status++;
else
status--;
var eim = cm.getPlayer().getEventInstance();
if (status == 0) {
if(!eim.isEventCleared()) {
cm.sendSimple("...#b\r\n#L0#What am I supposed to do here?#l\r\n#L1#I brought items!#l\r\n#L2#I want to get out!#l");
} else {
cm.sendNext("You completed this ordeal, now receive your prize.");
}
}
else if (status == 1) {
if(!eim.isEventCleared()) {
selectedType = selection;
if (selection == 0) {
cm.sendNext("To reveal the power of Zakum, you'll have to recreate its core. Hidden somewhere in this dungeon is a #b\"Fire Ore\"#k which is one of the necessary materials for that core. Find it, and bring it to me.\r\n\r\nOh, and could you do me a favour? There's also a number of #bPaper Documents#k lying under rocks around here. If you can get 30 of them, I can reward you for your efforts.");
cm.dispose();
return;
}
else if (selection == 1) {
if(!cm.isEventLeader()) {
cm.sendNext("Please let your leader bring the materials to me to complete this ordeal.");
cm.dispose();
return;
}
if (!cm.haveItem(4001018)) { //fire ore
cm.sendNext("Please bring the #bFire Ore#k with you.");
cm.dispose();
}
else {
gotAllDocs = cm.haveItem(4001015, 30);
if (!gotAllDocs) { //documents
cm.sendYesNo("So, you brought the fire ore with you? In that case, I can give to you and to each member of your party a piece of it, that should be more than enough to make the core of Zakum. Make sure your whole party has room in their inventory before proceeding.");
} else {
cm.sendYesNo("So, you brought the fire ore and the documents with you? In that case, I can give to you and to each member of your party a piece of it, that should be more than enough to make the core of Zakum. As well, since you #rbrought the documents#k with you, I can also provide you a special item which will #bbring you to the mine's entrance at any time#k. Make sure your whole party has room in their inventory before proceeding.");
}
}
} else if (selection == 2)
cm.sendYesNo("Are you sure you want to exit? If you're the party leader, your party will also be removed from the mines.");
} else {
if(eim.getProperty("gotDocuments") == 1) {
if(eim.gridCheck(cm.getPlayer()) == -1) {
if(cm.canHoldAll([2030007, 4031061], [5, 1])) {
cm.gainItem(2030007, 5);
cm.gainItem(4031061, 1);
eim.gridInsert(cm.getPlayer(), 1);
} else {
cm.sendOk("Make sure you have room in your inventory before proceeding.");
}
} else {
cm.sendOk("You have already received your share. You can now exit the mines through the portal over there.");
}
} else {
if(eim.gridCheck(cm.getPlayer()) == -1) {
if(cm.canHold(4031061, 1)) {
cm.gainItem(4031061, 1);
eim.gridInsert(cm.getPlayer(), 1);
} else {
cm.sendOk("Make sure you have room in your inventory before proceeding.");
}
} else {
cm.sendOk("You have already received your share. You can now exit the mines through the portal over there.");
}
}
cm.dispose();
}
}
else if (status == 2) {
if (selectedType == 1) {
cm.gainItem(4001018, -1);
if(gotAllDocs) {
cm.gainItem(4001015, -30);
eim.setProperty("gotDocuments", 1);
eim.giveEventPlayersExp(20000);
} else {
eim.giveEventPlayersExp(12000);
}
eim.clearPQ();
cm.dispose();
}
else if (selectedType == 2) {
cm.warp(211042300);
cm.dispose();
}
}
}
}