Made NPCs now work properly on multiworld system. Solved multiple issues regarding Player Shops not giving back items properly when owner exits. Added restriction on changing channels at FM rooms, preventing shop owner entering Cash Shop.
81 lines
2.9 KiB
JavaScript
81 lines
2.9 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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-- Odin JavaScript --------------------------------------------------------------------------------
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Shane - Ellinia (101000000)
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-- By ---------------------------------------------------------------------------------------------
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Unknown
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-- Version Info -----------------------------------------------------------------------------------
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1.1 - Statement fix [Information]
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1.0 - First Version by Unknown
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---------------------------------------------------------------------------------------------------
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**/
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var status = 0;
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var check = 0;
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function start() {
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if (cm.getLevel() < 25) {
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cm.sendOk("You must be a higher level to enter the Forest of Patience.");
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cm.dispose();
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check = 1;
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}
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else
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cm.sendYesNo("Hi, i'm Shane. I can let you into the Forest of Patience for a small fee. Would you like to enter for #b5000#k mesos?");
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0) {
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cm.sendOk("Alright, see you next time.");
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cm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 1) {
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if (check != 1) {
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if (cm.getPlayer().getMeso() < 5000) {
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cm.sendOk("Sorry but it doesn't like you have enough mesos!")
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cm.dispose();
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}
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else {
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if (cm.isQuestStarted(2050))
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cm.warp(101000100, 0);
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else if (cm.isQuestStarted(2051))
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cm.warp(101000102, 0);
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else if (cm.getLevel() >= 25 && cm.getLevel() < 50)
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cm.warp(101000100, 0);
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else if (cm.getLevel() >= 50)
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cm.warp(101000102, 0);
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cm.gainMeso(-5000);
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cm.dispose();
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}
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}
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}
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}
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} |