Files
sweetgum-server/wz/Character.wz/Weapon/01702187.img.xml
ronancpl 0b68f623a4 Character.wz
Server data for MapleSolaxiaV2.
2015-11-04 13:05:40 -02:00

1572 lines
53 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01702187.img">
<imgdir name="info">
<canvas name="icon" width="34" height="34">
<vector name="origin" x="3" y="39" />
</canvas>
<canvas name="iconRaw" width="34" height="34">
<vector name="origin" x="3" y="39" />
</canvas>
<string name="islot" value="Wp" />
<string name="vslot" value="Wp" />
<int name="reqJob" value="0" />
<int name="reqLevel" value="0" />
<int name="reqSTR" value="0" />
<int name="reqDEX" value="0" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="cash" value="1" />
</imgdir>
<imgdir name="30">
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="74" height="51">
<vector name="origin" x="49" y="27" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="107" height="78">
<vector name="origin" x="77" y="41" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="71" height="53">
<vector name="origin" x="46" y="23" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="121" height="86">
<vector name="origin" x="82" y="42" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="84" height="51">
<vector name="origin" x="47" y="26" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="97" height="75">
<vector name="origin" x="48" y="37" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="111" height="81">
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<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="75" height="57">
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<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="122" height="94">
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<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="26" height="38">
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<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="27" height="33">
<vector name="origin" x="13" y="18" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
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<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="27" height="32">
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<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="29" height="35">
<vector name="origin" x="17" y="22" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="29" height="37">
<vector name="origin" x="15" y="25" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="31" height="33">
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<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO1">
<imgdir name="0">
<canvas name="weapon" width="72" height="62">
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<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
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<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="69" height="57">
<vector name="origin" x="9" y="46" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="99" height="74">
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<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="169" height="175">
<vector name="origin" x="152" y="103" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="102" height="79">
<vector name="origin" x="30" y="67" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="204" height="136">
<vector name="origin" x="92" y="114" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="233" height="131">
<vector name="origin" x="104" y="97" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="27" height="31">
<vector name="origin" x="15" y="22" />
<imgdir name="map">
<vector name="hand" x="0" y="-1" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="26" height="36">
<vector name="origin" x="14" y="27" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
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<canvas name="weapon" width="28" height="29">
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<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="27" height="30">
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<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="0">
<canvas name="weapon" width="74" height="67">
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<imgdir name="map">
<vector name="hand" x="4" y="-10" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="79" height="99">
<vector name="origin" x="56" y="47" />
<imgdir name="map">
<vector name="hand" x="-27" y="10" />
</imgdir>
<string name="z" value="backWeapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="112" height="147">
<vector name="origin" x="61" y="81" />
<imgdir name="map">
<vector name="hand" x="-52" y="11" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="201" height="122">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon" />
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
</imgdir>
<imgdir name="31">
<uol name="walk1" value="../30/walk1" />
<uol name="stand1" value="../30/stand1" />
<uol name="alert" value="../30/alert" />
<uol name="swingO1" value="../30/swingO1" />
<uol name="swingO2" value="../30/swingO2" />
<uol name="swingO3" value="../30/swingO3" />
<uol name="swingOF" value="../30/swingOF" />
<uol name="stabO1" value="../30/stabO1" />
<uol name="stabO2" value="../30/stabO2" />
<uol name="stabOF" value="../30/stabOF" />
<uol name="proneStab" value="../30/proneStab" />
<uol name="prone" value="../30/prone" />
<uol name="heal" value="../30/heal" />
<uol name="fly" value="../30/fly" />
<uol name="jump" value="../30/jump" />
</imgdir>
<imgdir name="32">
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<uol name="swingO2" value="../30/swingO2" />
<uol name="swingO3" value="../30/swingO3" />
<uol name="swingOF" value="../30/swingOF" />
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<uol name="stabO1" value="../30/stabO1" />
<uol name="stabO2" value="../30/stabO2" />
<uol name="stabOF" value="../30/stabOF" />
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<uol name="prone" value="../30/prone" />
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<imgdir name="shootF">
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</imgdir>
<imgdir name="2">
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</imgdir>
</imgdir>
<uol name="walk1" value="../30/walk1" />
<uol name="stand1" value="../30/stand1" />
<uol name="alert" value="../30/alert" />
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<uol name="swingO2" value="../30/swingO2" />
<uol name="swingO3" value="../30/swingO3" />
<uol name="swingOF" value="../30/swingOF" />
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<imgdir name="38">
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<uol name="swingO2" value="../30/swingO2" />
<uol name="swingO3" value="../30/swingO3" />
<uol name="swingOF" value="../30/swingOF" />
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<uol name="stabO2" value="../30/stabO2" />
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<uol name="shootF" value="../37/shootF" />
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<imgdir name="40">
<imgdir name="swingTF">
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<imgdir name="3">
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<imgdir name="3">
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</imgdir>
</imgdir>
<imgdir name="stand2">
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</imgdir>
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<imgdir name="swingT1">
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</imgdir>
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</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="115" height="111">
<vector name="origin" x="12" y="74" />
<imgdir name="map">
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</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="205" height="170">
<vector name="origin" x="88" y="137" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="75" height="57">
<vector name="origin" x="45" y="29" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
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<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="jump">
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<canvas name="weapon" width="26" height="38">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
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