Files
sweetgum-server/wz/Character.wz/Weapon/01702144.img.xml
ronancpl 0b68f623a4 Character.wz
Server data for MapleSolaxiaV2.
2015-11-04 13:05:40 -02:00

430 lines
14 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01702144.img">
<imgdir name="info">
<canvas name="icon" width="40" height="30">
<vector name="origin" x="0" y="30" />
</canvas>
<canvas name="iconRaw" width="32" height="29">
<vector name="origin" x="0" y="29" />
</canvas>
<string name="islot" value="Wp" />
<string name="vslot" value="Wp" />
<int name="reqJob" value="0" />
<int name="reqLevel" value="0" />
<int name="reqSTR" value="0" />
<int name="reqDEX" value="0" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="cash" value="1" />
</imgdir>
<imgdir name="30">
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="48" height="25">
<vector name="origin" x="24" y="12" />
<imgdir name="map">
<vector name="hand" x="12" y="-2" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="46" height="33">
<vector name="origin" x="23" y="16" />
<imgdir name="map">
<vector name="hand" x="12" y="1" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="48" height="26">
<vector name="origin" x="24" y="13" />
<imgdir name="map">
<vector name="hand" x="12" y="-2" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="48" height="22">
<vector name="origin" x="24" y="11" />
<imgdir name="map">
<vector name="hand" x="13" y="-2" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="48" height="22">
<vector name="origin" x="24" y="11" />
<imgdir name="map">
<vector name="hand" x="12" y="-4" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="48" height="22">
<vector name="origin" x="24" y="11" />
<imgdir name="map">
<vector name="hand" x="11" y="-3" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="48" height="23">
<vector name="origin" x="24" y="11" />
<imgdir name="map">
<vector name="hand" x="12" y="-2" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="48" height="24">
<vector name="origin" x="24" y="12" />
<imgdir name="map">
<vector name="hand" x="14" y="-1" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="48" height="24">
<vector name="origin" x="24" y="12" />
<imgdir name="map">
<vector name="hand" x="13" y="-2" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="50" height="23">
<vector name="origin" x="25" y="11" />
<imgdir name="map">
<vector name="hand" x="13" y="-2" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO1">
<imgdir name="0">
<canvas name="weapon" width="54" height="30">
<vector name="origin" x="27" y="15" />
<imgdir name="map">
<vector name="navel" x="-5" y="1" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="57" height="36">
<vector name="origin" x="28" y="18" />
<imgdir name="map">
<vector name="navel" x="2" y="-7" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="43" height="45">
<vector name="origin" x="21" y="22" />
<imgdir name="map">
<vector name="navel" x="-14" y="27" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="54" height="36">
<vector name="origin" x="27" y="18" />
<imgdir name="map">
<vector name="navel" x="5" y="13" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="37" height="52">
<vector name="origin" x="18" y="26" />
<imgdir name="map">
<vector name="navel" x="21" y="22" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="61" height="28">
<vector name="origin" x="30" y="14" />
<imgdir name="map">
<vector name="navel" x="-28" y="-4" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="22" height="58">
<vector name="origin" x="11" y="29" />
<imgdir name="map">
<vector name="navel" x="-22" y="19" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="61" height="26">
<vector name="origin" x="30" y="13" />
<imgdir name="map">
<vector name="navel" x="28" y="2" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="54" height="30">
<vector name="origin" x="27" y="15" />
<imgdir name="map">
<vector name="navel" x="-25" y="0" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="0">
<canvas name="weapon" width="54" height="28">
<vector name="origin" x="27" y="14" />
<imgdir name="map">
<vector name="navel" x="-32" y="4" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="54" height="28">
<vector name="origin" x="27" y="14" />
<imgdir name="map">
<vector name="navel" x="-1" y="23" />
</imgdir>
<string name="z" value="backWeapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="36" height="59">
<vector name="origin" x="18" y="29" />
<imgdir name="map">
<vector name="navel" x="0" y="23" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="49" height="45">
<vector name="origin" x="24" y="22" />
<imgdir name="map">
<vector name="navel" x="-31" y="20" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="54" height="30">
<vector name="origin" x="27" y="15" />
<imgdir name="map">
<vector name="navel" x="-2" y="-5" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="61" height="27">
<vector name="origin" x="30" y="13" />
<imgdir name="map">
<vector name="navel" x="35" y="7" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="54" height="30">
<vector name="origin" x="27" y="15" />
<imgdir name="map">
<vector name="navel" x="2" y="9" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="71" height="27">
<vector name="origin" x="35" y="13" />
<imgdir name="map">
<vector name="navel" x="37" y="6" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="54" height="30">
<vector name="origin" x="27" y="15" />
<imgdir name="map">
<vector name="navel" x="5" y="-1" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="61" height="27">
<vector name="origin" x="30" y="13" />
<imgdir name="map">
<vector name="navel" x="0" y="-2" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="64" height="30">
<vector name="origin" x="32" y="15" />
<imgdir name="map">
<vector name="navel" x="44" y="4" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="62" height="25">
<vector name="origin" x="31" y="12" />
<imgdir name="map">
<vector name="navel" x="16" y="3" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="62" height="25">
<vector name="origin" x="31" y="12" />
<imgdir name="map">
<vector name="navel" x="31" y="2" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon" />
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="30" height="54">
<vector name="origin" x="15" y="27" />
<imgdir name="map">
<vector name="navel" x="-11" y="12" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="30" height="55">
<vector name="origin" x="15" y="27" />
<imgdir name="map">
<vector name="navel" x="-11" y="12" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="30" height="53">
<vector name="origin" x="15" y="26" />
<imgdir name="map">
<vector name="navel" x="-12" y="12" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="31">
<uol name="walk1" value="../30/walk1" />
<uol name="stand1" value="../30/stand1" />
<uol name="alert" value="../30/alert" />
<uol name="swingO1" value="../30/swingO1" />
<uol name="swingO2" value="../30/swingO2" />
<uol name="swingO3" value="../30/swingO3" />
<uol name="swingOF" value="../30/swingOF" />
<uol name="stabO1" value="../30/stabO1" />
<uol name="stabO2" value="../30/stabO2" />
<uol name="stabOF" value="../30/stabOF" />
<uol name="proneStab" value="../30/proneStab" />
<uol name="prone" value="../30/prone" />
<uol name="heal" value="../30/heal" />
<uol name="fly" value="../30/fly" />
<uol name="jump" value="../30/jump" />
</imgdir>
<imgdir name="32">
<uol name="walk1" value="../30/walk1" />
<uol name="stand1" value="../30/stand1" />
<uol name="alert" value="../30/alert" />
<uol name="swingO1" value="../30/swingO1" />
<uol name="swingO2" value="../30/swingO2" />
<uol name="swingO3" value="../30/swingO3" />
<uol name="swingOF" value="../30/swingOF" />
<uol name="stabO1" value="../30/stabO1" />
<uol name="stabO2" value="../30/stabO2" />
<uol name="stabOF" value="../30/stabOF" />
<uol name="proneStab" value="../30/proneStab" />
<uol name="prone" value="../30/prone" />
<uol name="heal" value="../30/heal" />
<uol name="fly" value="../30/fly" />
<uol name="jump" value="../30/jump" />
</imgdir>
<imgdir name="33">
<uol name="walk1" value="../30/walk1" />
<uol name="stand1" value="../30/stand1" />
<uol name="alert" value="../30/alert" />
<uol name="swingO1" value="../30/swingO1" />
<uol name="swingO2" value="../30/swingO2" />
<uol name="swingO3" value="../30/swingO3" />
<uol name="swingOF" value="../30/swingOF" />
<uol name="stabO1" value="../30/stabO1" />
<uol name="stabO2" value="../30/stabO2" />
<uol name="stabOF" value="../30/stabOF" />
<uol name="proneStab" value="../30/proneStab" />
<uol name="prone" value="../30/prone" />
<uol name="heal" value="../30/heal" />
<uol name="fly" value="../30/fly" />
<uol name="jump" value="../30/jump" />
</imgdir>
</imgdir>