Files
sweetgum-server/wz/Character.wz/Weapon/01702075.img.xml
ronancpl 0b68f623a4 Character.wz
Server data for MapleSolaxiaV2.
2015-11-04 13:05:40 -02:00

500 lines
17 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01702075.img">
<imgdir name="info">
<canvas name="icon" width="32" height="31">
<vector name="origin" x="0" y="31" />
</canvas>
<canvas name="iconRaw" width="32" height="29">
<vector name="origin" x="0" y="31" />
</canvas>
<string name="islot" value="WpSi" />
<string name="vslot" value="WpSi" />
<int name="reqJob" value="0" />
<int name="reqLevel" value="0" />
<int name="reqSTR" value="0" />
<int name="reqDEX" value="0" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="cash" value="1" />
</imgdir>
<imgdir name="30">
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="25" height="18">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-17" y="-3" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="24" height="21">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-18" y="-1" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="23" height="16">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-8" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="25" height="14">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-6" y="-2" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="33" height="19">
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<imgdir name="map">
<vector name="hand" x="-18" y="-3" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="33" height="19">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="32" height="18">
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</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="32" height="17">
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</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO1">
<imgdir name="0">
<canvas name="weapon" width="35" height="17">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="1" y="0" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="26" height="21">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="4" y="-2" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="57" height="62">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
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<canvas name="weapon" width="41" height="24">
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</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="43" height="32">
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</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="42" height="37">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="1" y="4" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="39" height="23">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-28" y="15" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="41" height="31">
<vector name="origin" x="12" y="5" />
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<vector name="navel" x="35" y="22" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="28" height="20">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-3" y="1" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="0">
<canvas name="weapon" width="29" height="39">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
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</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="36" height="38">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="0" y="36" />
</imgdir>
<string name="z" value="backWeapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="44" height="34">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="14" y="33" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="57" height="62">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-24" y="62" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="23" height="18">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-20" y="-5" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="54" height="18">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
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</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="30" height="28">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-5" y="9" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="54" height="18">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="55" y="10" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="32" height="18">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-13" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="35" height="23">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-11" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="54" height="18">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="59" y="5" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="31" height="8">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="38" y="2" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="40" height="15">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
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</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon" />
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="45" height="19">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="-13" y="11" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="45" height="17">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="-13" y="11" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="45" height="17">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="-14" y="10" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="31">
<uol name="walk1" value="../30/walk1" />
<uol name="stand1" value="../30/stand1" />
<uol name="alert" value="../30/alert" />
<uol name="swingO1" value="../30/swingO1" />
<uol name="swingO2" value="../30/swingO2" />
<uol name="swingO3" value="../30/swingO3" />
<uol name="swingOF" value="../30/swingOF" />
<uol name="stabO1" value="../30/stabO1" />
<uol name="stabO2" value="../30/stabO2" />
<uol name="stabOF" value="../30/stabOF" />
<uol name="proneStab" value="../30/proneStab" />
<uol name="prone" value="../30/prone" />
<uol name="heal" value="../30/heal" />
<uol name="fly" value="../30/fly" />
<uol name="jump" value="../30/jump" />
</imgdir>
<imgdir name="32">
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<uol name="stand1" value="../30/stand1" />
<uol name="alert" value="../30/alert" />
<uol name="swingO1" value="../30/swingO1" />
<uol name="swingO2" value="../30/swingO2" />
<uol name="swingO3" value="../30/swingO3" />
<uol name="swingOF" value="../30/swingOF" />
<uol name="stabO1" value="../30/stabO1" />
<uol name="stabO2" value="../30/stabO2" />
<uol name="stabOF" value="../30/stabOF" />
<uol name="proneStab" value="../30/proneStab" />
<uol name="prone" value="../30/prone" />
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</imgdir>
<imgdir name="33">
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<uol name="swingO2" value="../30/swingO2" />
<uol name="swingO3" value="../30/swingO3" />
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<uol name="stabO1" value="../30/stabO1" />
<uol name="stabO2" value="../30/stabO2" />
<uol name="stabOF" value="../30/stabOF" />
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<uol name="prone" value="../30/prone" />
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<uol name="jump" value="../30/jump" />
</imgdir>
<imgdir name="37">
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<uol name="alert" value="../30/alert" />
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<uol name="swingO2" value="../30/swingO2" />
<uol name="swingO3" value="../30/swingO3" />
<uol name="swingOF" value="../30/swingOF" />
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<uol name="stabO2" value="../30/stabO2" />
<uol name="stabOF" value="../30/stabOF" />
<imgdir name="shoot1">
<imgdir name="0">
<canvas name="weapon" width="13" height="30">
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<imgdir name="map">
<vector name="hand" x="0" y="-9" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="1">
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</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="2">
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</imgdir>
</imgdir>
<imgdir name="shootF">
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</canvas>
</imgdir>
<imgdir name="2">
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</imgdir>
</imgdir>
<uol name="proneStab" value="../30/proneStab" />
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<uol name="swingO2" value="../30/swingO2" />
<uol name="swingO3" value="../30/swingO3" />
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<uol name="shoot1" value="../37/shoot1" />
<uol name="shootF" value="../37/shootF" />
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<uol name="heal" value="../30/heal" />
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</imgdir>
</imgdir>