Files
sweetgum-server/wz/Character.wz/Weapon/01702074.img.xml
ronancpl 0b68f623a4 Character.wz
Server data for MapleSolaxiaV2.
2015-11-04 13:05:40 -02:00

249 lines
8.0 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01702074.img">
<imgdir name="info">
<canvas name="icon" width="31" height="31">
<vector name="origin" x="-1" y="31" />
</canvas>
<canvas name="iconRaw" width="31" height="31">
<vector name="origin" x="-1" y="31" />
</canvas>
<string name="islot" value="WpSi" />
<string name="vslot" value="WpSi" />
<int name="reqJob" value="0" />
<int name="reqLevel" value="0" />
<int name="reqSTR" value="0" />
<int name="reqDEX" value="0" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="cash" value="1" />
</imgdir>
<imgdir name="46">
<imgdir name="walk2">
<imgdir name="0">
<canvas name="weapon" width="26" height="26">
<vector name="origin" x="5" y="5" />
<imgdir name="map">
<vector name="navel" x="4" y="11" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="26" height="26">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="-3" y="10" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="26" height="26">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-3" y="12" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="26" height="26">
<vector name="origin" x="10" y="5" />
<imgdir name="map">
<vector name="navel" x="-1" y="10" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="26" height="26">
<vector name="origin" x="10" y="5" />
<imgdir name="map">
<vector name="navel" x="-1" y="11" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="26" height="26">
<vector name="origin" x="10" y="5" />
<imgdir name="map">
<vector name="navel" x="-1" y="10" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="33" height="16">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="11" y="4" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="33" height="16">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="11" y="2" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="33" height="16">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="11" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="33" height="13">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-14" y="27" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="18" height="32">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="10" y="33" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="33" height="16">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="24" y="-10" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT1">
<imgdir name="0">
<canvas name="weapon" width="33" height="16">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-1" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="33" height="16">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="2" y="-1" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="33" height="11">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="22" y="4" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="shoot2">
<imgdir name="0">
<canvas name="weapon" width="49" height="43">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="23" y="26" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="3">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="4">
<canvas name="weapon" width="49" height="39">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="21" y="24" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="33" height="11">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="26" y="4" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="33" height="11">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="41" y="4" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="31" height="21">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="-1" y="15" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="31" height="21">
<vector name="origin" x="17" y="6" />
<imgdir name="map">
<vector name="navel" x="-6" y="13" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
</imgdir>
</imgdir>