Files
sweetgum-server/wz/Character.wz/Weapon/01702066.img.xml
ronancpl 0b68f623a4 Character.wz
Server data for MapleSolaxiaV2.
2015-11-04 13:05:40 -02:00

406 lines
14 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01702066.img">
<imgdir name="info">
<canvas name="icon" width="31" height="29">
<vector name="origin" x="-1" y="29" />
</canvas>
<canvas name="iconRaw" width="31" height="26">
<vector name="origin" x="-1" y="29" />
</canvas>
<string name="islot" value="WpSi" />
<string name="vslot" value="WpSi" />
<int name="reqJob" value="0" />
<int name="reqLevel" value="0" />
<int name="reqSTR" value="0" />
<int name="reqDEX" value="0" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="cash" value="1" />
</imgdir>
<imgdir name="30">
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="18" height="16">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-16" y="-5" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="19" height="18">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-13" y="-4" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="19" height="17">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-16" y="-4" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="18" height="16">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-16" y="-6" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="19" height="18">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="-9" y="-6" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="19" height="18">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="-10" y="-7" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="19" height="18">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="-9" y="-8" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO1">
<imgdir name="0">
<canvas name="weapon" width="21" height="7">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="7" y="1" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="19" height="9">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="7" y="-1" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="12" height="12">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-31" y="27" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="18" height="18">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="20" y="24" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="19" height="18">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="25" y="18" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="18" height="18">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-26" y="-3" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="16" height="18">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-30" y="16" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="16" height="18">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="22" y="6" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="16" height="18">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-8" y="6" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="0">
<canvas name="weapon" width="19" height="17">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-28" y="6" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="21" height="7">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="3" y="13" />
</imgdir>
<string name="z" value="backWeapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="21" height="7">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="8" y="11" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="16" height="7">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-31" y="15" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="18" height="16">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-16" y="-6" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="16" height="18">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="29" y="12" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="16" height="18">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-8" y="15" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="16" height="18">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="26" y="10" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="18" height="16">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-10" y="-2" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="18" height="16">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-14" y="-5" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="16" height="18">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="30" y="11" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="16" height="18">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="19" y="8" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="16" height="18">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="34" y="8" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon" />
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="18" height="16">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="-7" y="7" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="18" height="16">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="-8" y="6" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="31">
<uol name="walk1" value="../30/walk1" />
<uol name="stand1" value="../30/stand1" />
<uol name="alert" value="../30/alert" />
<uol name="swingO1" value="../30/swingO1" />
<uol name="swingO2" value="../30/swingO2" />
<uol name="swingO3" value="../30/swingO3" />
<uol name="swingOF" value="../30/swingOF" />
<uol name="stabO1" value="../30/stabO1" />
<uol name="stabO2" value="../30/stabO2" />
<uol name="stabOF" value="../30/stabOF" />
<uol name="proneStab" value="../30/proneStab" />
<uol name="prone" value="../30/prone" />
<uol name="heal" value="../30/heal" />
<uol name="fly" value="../30/fly" />
<uol name="jump" value="../30/jump" />
</imgdir>
<imgdir name="32">
<uol name="walk1" value="../30/walk1" />
<uol name="stand1" value="../30/stand1" />
<uol name="alert" value="../30/alert" />
<uol name="swingO1" value="../30/swingO1" />
<uol name="swingO2" value="../30/swingO2" />
<uol name="swingO3" value="../30/swingO3" />
<uol name="swingOF" value="../30/swingOF" />
<uol name="stabO1" value="../30/stabO1" />
<uol name="stabO2" value="../30/stabO2" />
<uol name="stabOF" value="../30/stabOF" />
<uol name="proneStab" value="../30/proneStab" />
<uol name="prone" value="../30/prone" />
<uol name="heal" value="../30/heal" />
<uol name="fly" value="../30/fly" />
<uol name="jump" value="../30/jump" />
</imgdir>
<imgdir name="33">
<uol name="walk1" value="../30/walk1" />
<uol name="stand1" value="../30/stand1" />
<uol name="alert" value="../30/alert" />
<uol name="swingO1" value="../30/swingO1" />
<uol name="swingO2" value="../30/swingO2" />
<uol name="swingO3" value="../30/swingO3" />
<uol name="swingOF" value="../30/swingOF" />
<uol name="stabO1" value="../30/stabO1" />
<uol name="stabO2" value="../30/stabO2" />
<uol name="stabOF" value="../30/stabOF" />
<uol name="proneStab" value="../30/proneStab" />
<uol name="prone" value="../30/prone" />
<uol name="heal" value="../30/heal" />
<uol name="fly" value="../30/fly" />
<uol name="jump" value="../30/jump" />
</imgdir>
</imgdir>