Files
sweetgum-server/wz/Character.wz/Weapon/01702042.img.xml
ronancpl 0b68f623a4 Character.wz
Server data for MapleSolaxiaV2.
2015-11-04 13:05:40 -02:00

496 lines
17 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01702042.img">
<imgdir name="info">
<canvas name="icon" width="31" height="33">
<vector name="origin" x="-1" y="32" />
</canvas>
<canvas name="iconRaw" width="31" height="33">
<vector name="origin" x="-1" y="32" />
</canvas>
<string name="islot" value="WpSi" />
<string name="vslot" value="WpSi" />
<int name="reqJob" value="0" />
<int name="reqLevel" value="0" />
<int name="reqSTR" value="0" />
<int name="reqDEX" value="0" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="cash" value="1" />
</imgdir>
<imgdir name="30">
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="33" height="11">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-5" y="-1" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="32" height="13">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-6" y="3" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="33" height="11">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-5" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="32" height="13">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-5" y="-2" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="32" height="13">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-7" y="-4" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="32" height="13">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="-1" y="1" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="32" height="13">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="-2" y="0" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="32" height="13">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="-1" y="-1" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO1">
<imgdir name="0">
<canvas name="weapon" width="33" height="11">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="1" y="2" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="32" height="13">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="9" y="-1" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="27" height="25">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-19" y="32" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="27" height="25">
<vector name="origin" x="12" y="5" />
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<vector name="navel" x="17" y="26" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="13" height="32">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="13" height="32">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-26" y="7" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="13" height="32">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-27" y="26" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="33" height="11">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="26" y="3" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="33" height="11">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-4" y="2" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="0">
<canvas name="weapon" width="13" height="32">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-27" y="15" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-3" y="33" />
</imgdir>
<string name="z" value="backWeapon" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon" />
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="32" height="13">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-18" y="20" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="33" height="11">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-6" y="-2" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="33" height="11">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="34" y="8" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="33" height="11">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-2" y="12" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="33" height="11">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="31" y="7" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="33" height="11">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="1" y="2" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="33" height="11">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-3" y="-1" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="33" height="11">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="36" y="7" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="33" height="11">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="25" y="4" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="33" height="11">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="40" y="4" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon" />
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="13" height="32">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="-13" y="23" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="13" height="32">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="-13" y="23" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="13" height="32">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="-14" y="22" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="31">
<uol name="walk1" value="../30/walk1" />
<uol name="stand1" value="../30/stand1" />
<uol name="alert" value="../30/alert" />
<uol name="swingO1" value="../30/swingO1" />
<uol name="swingO2" value="../30/swingO2" />
<uol name="swingO3" value="../30/swingO3" />
<uol name="swingOF" value="../30/swingOF" />
<uol name="stabO1" value="../30/stabO1" />
<uol name="stabO2" value="../30/stabO2" />
<uol name="stabOF" value="../30/stabOF" />
<uol name="proneStab" value="../30/proneStab" />
<uol name="prone" value="../30/prone" />
<uol name="heal" value="../30/heal" />
<uol name="fly" value="../30/fly" />
<uol name="jump" value="../30/jump" />
</imgdir>
<imgdir name="32">
<uol name="walk1" value="../30/walk1" />
<uol name="stand1" value="../30/stand1" />
<uol name="alert" value="../30/alert" />
<uol name="swingO1" value="../30/swingO1" />
<uol name="swingO2" value="../30/swingO2" />
<uol name="swingO3" value="../30/swingO3" />
<uol name="swingOF" value="../30/swingOF" />
<uol name="stabO1" value="../30/stabO1" />
<uol name="stabO2" value="../30/stabO2" />
<uol name="stabOF" value="../30/stabOF" />
<uol name="proneStab" value="../30/proneStab" />
<uol name="prone" value="../30/prone" />
<uol name="heal" value="../30/heal" />
<uol name="fly" value="../30/fly" />
<uol name="jump" value="../30/jump" />
</imgdir>
<imgdir name="33">
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<uol name="stand1" value="../30/stand1" />
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<uol name="swingO2" value="../30/swingO2" />
<uol name="swingO3" value="../30/swingO3" />
<uol name="swingOF" value="../30/swingOF" />
<uol name="stabO1" value="../30/stabO1" />
<uol name="stabO2" value="../30/stabO2" />
<uol name="stabOF" value="../30/stabOF" />
<uol name="proneStab" value="../30/proneStab" />
<uol name="prone" value="../30/prone" />
<uol name="heal" value="../30/heal" />
<uol name="fly" value="../30/fly" />
<uol name="jump" value="../30/jump" />
</imgdir>
<imgdir name="37">
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<uol name="stand1" value="../30/stand1" />
<uol name="alert" value="../30/alert" />
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<uol name="swingO2" value="../30/swingO2" />
<uol name="swingO3" value="../30/swingO3" />
<uol name="stabO1" value="../30/stabO1" />
<uol name="stabO2" value="../30/stabO2" />
<imgdir name="shoot1">
<imgdir name="0">
<canvas name="weapon" width="13" height="32">
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<imgdir name="map">
<vector name="hand" x="-6" y="5" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="13" height="32">
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<imgdir name="map">
<vector name="hand" x="8" y="5" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="13" height="32">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="8" y="5" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="shootF">
<imgdir name="0">
<canvas name="weapon" width="13" height="32">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="-3" y="7" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="1">
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<vector name="hand" x="14" y="9" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon" />
</imgdir>
</imgdir>
<uol name="proneStab" value="../30/proneStab" />
<uol name="prone" value="../30/prone" />
<uol name="heal" value="../30/heal" />
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<uol name="jump" value="../30/jump" />
</imgdir>
<imgdir name="38">
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<uol name="alert" value="../30/alert" />
<uol name="swingO1" value="../30/swingO1" />
<uol name="swingO2" value="../30/swingO2" />
<uol name="swingO3" value="../30/swingO3" />
<uol name="stabO1" value="../30/stabO1" />
<uol name="stabO2" value="../30/stabO2" />
<uol name="shoot1" value="../37/shoot1" />
<uol name="shootF" value="../37/shootF" />
<uol name="proneStab" value="../30/proneStab" />
<uol name="prone" value="../30/prone" />
<uol name="heal" value="../30/heal" />
<uol name="fly" value="../30/fly" />
<uol name="jump" value="../30/jump" />
</imgdir>
</imgdir>