Files
sweetgum-server/wz/Character.wz/Weapon/01702036.img.xml
ronancpl 0b68f623a4 Character.wz
Server data for MapleSolaxiaV2.
2015-11-04 13:05:40 -02:00

492 lines
16 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01702036.img">
<imgdir name="info">
<canvas name="icon" width="34" height="33">
<vector name="origin" x="0" y="33" />
</canvas>
<canvas name="iconRaw" width="34" height="33">
<vector name="origin" x="0" y="33" />
</canvas>
<string name="islot" value="Wp" />
<string name="vslot" value="Wp" />
<int name="reqJob" value="0" />
<int name="reqLevel" value="0" />
<int name="reqSTR" value="0" />
<int name="reqDEX" value="0" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="cash" value="1" />
</imgdir>
<imgdir name="43">
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="100" height="47">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="52" y="7" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="100" height="47">
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</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="100" height="47">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="3">
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<imgdir name="map">
<vector name="hand" x="53" y="7" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="walk2">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
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</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="3">
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</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
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<string name="z" value="weapon" />
</canvas>
</imgdir>
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</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
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</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="73" height="83">
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<imgdir name="map">
<vector name="hand" x="-2" y="50" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
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</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
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<canvas name="weapon" width="85" height="71">
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<vector name="hand" x="1" y="41" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
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<canvas name="weapon" width="82" height="74">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="48" y="52" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="82" height="74">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="47" y="51" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="82" height="74">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="0">
<canvas name="weapon" width="79" height="77">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-5" y="70" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="51" height="97">
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</canvas>
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</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP1">
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</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
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<vector name="origin" x="12" y="5" />
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</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP2">
<imgdir name="0">
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</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="41" height="96">
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<vector name="navel" x="9" y="87" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="97" height="46">
<vector name="origin" x="12" y="5" />
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<vector name="navel" x="63" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingPF">
<imgdir name="0">
<canvas name="weapon" width="100" height="34">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="59" y="12" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="97" height="40">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="57" y="5" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
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<vector name="origin" x="12" y="5" />
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<vector name="navel" x="1" y="53" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="3">
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</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT1">
<imgdir name="0">
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</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
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</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="100" height="35">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
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</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT2">
<imgdir name="0">
<canvas name="weapon" width="97" height="40">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
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</imgdir>
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</canvas>
</imgdir>
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</canvas>
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<imgdir name="2">
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<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="69" y="26" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabTF">
<imgdir name="0">
<uol name="weapon" value="../../swingPF/0/weapon" />
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingPF/1/weapon" />
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="77" height="79">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="35" y="12" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="3">
<uol name="weapon" value="../../stabT1/2/weapon" />
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="100" height="29">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
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</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
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</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
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<canvas name="weapon" width="85" height="71">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="jump">
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<canvas name="weapon" width="85" height="71">
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</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="ladder">
<imgdir name="0">
<canvas name="weapon" width="79" height="77">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="17" y="44" />
</imgdir>
<string name="z" value="backWeaponOverShield" />
</canvas>
</imgdir>
<imgdir name="1">
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</imgdir>
<string name="z" value="backWeaponOverShield" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="rope">
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<canvas name="weapon" width="79" height="77">
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</imgdir>
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</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="79" height="77">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
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</imgdir>
<string name="z" value="backWeaponOverShield" />
</canvas>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="44">
<uol name="walk1" value="../43/walk1" />
<uol name="walk2" value="../43/walk2" />
<uol name="stand1" value="../43/stand1" />
<uol name="stand2" value="../43/stand2" />
<uol name="alert" value="../43/alert" />
<uol name="swingT2" value="../43/swingT2" />
<uol name="swingP1" value="../43/swingP1" />
<uol name="swingP2" value="../43/swingP2" />
<uol name="swingPF" value="../43/swingPF" />
<uol name="stabT1" value="../43/stabT1" />
<uol name="stabT2" value="../43/stabT2" />
<uol name="stabTF" value="../43/stabTF" />
<uol name="proneStab" value="../43/proneStab" />
<uol name="prone" value="../43/prone" />
<uol name="fly" value="../43/fly" />
<uol name="jump" value="../43/jump" />
<uol name="ladder" value="../43/ladder" />
<uol name="rope" value="../43/rope" />
</imgdir>
</imgdir>