Files
sweetgum-server/wz/Character.wz/Weapon/01702030.img.xml
ronancpl 0b68f623a4 Character.wz
Server data for MapleSolaxiaV2.
2015-11-04 13:05:40 -02:00

406 lines
14 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01702030.img">
<imgdir name="info">
<canvas name="icon" width="33" height="33">
<vector name="origin" x="0" y="33" />
</canvas>
<canvas name="iconRaw" width="33" height="33">
<vector name="origin" x="0" y="33" />
</canvas>
<string name="islot" value="Wp" />
<string name="vslot" value="Wp" />
<int name="reqJob" value="0" />
<int name="reqLevel" value="0" />
<int name="reqSTR" value="0" />
<int name="reqDEX" value="0" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="cash" value="1" />
</imgdir>
<imgdir name="30">
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="60" height="17">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="18" y="2" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="59" height="21">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="17" y="8" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="59" height="21">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="18" y="1" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="59" height="21">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="17" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="59" height="21">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="21" y="4" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="59" height="21">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="20" y="3" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="59" height="21">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="21" y="2" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO1">
<imgdir name="0">
<canvas name="weapon" width="60" height="17">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="7" y="4" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="59" height="21">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="13" y="2" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="43" height="44">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-18" y="47" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="43" height="44">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="17" y="41" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="21" height="59">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="16" y="47" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="21" height="59">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-23" y="11" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="21" height="59">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-24" y="49" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="60" height="9">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="50" y="2" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="48" height="8">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-1" y="0" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="0">
<canvas name="weapon" width="21" height="59">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-23" y="19" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="43" height="44">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="5" y="44" />
</imgdir>
<string name="z" value="backWeapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="58" height="18">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="9" y="20" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="58" height="18">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-17" y="23" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="60" height="17">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="17" y="1" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="60" height="9">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="57" y="7" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="60" height="9">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="21" y="10" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="60" height="17">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="54" y="9" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="60" height="17">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="24" y="5" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="60" height="17">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="20" y="2" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="60" height="17">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="59" y="10" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="60" height="17">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="48" y="7" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="60" height="17">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="63" y="7" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon" />
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="21" height="59">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="-9" y="46" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="21" height="59">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="-10" y="45" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="31">
<uol name="walk1" value="../30/walk1" />
<uol name="stand1" value="../30/stand1" />
<uol name="alert" value="../30/alert" />
<uol name="swingO1" value="../30/swingO1" />
<uol name="swingO2" value="../30/swingO2" />
<uol name="swingO3" value="../30/swingO3" />
<uol name="swingOF" value="../30/swingOF" />
<uol name="stabO1" value="../30/stabO1" />
<uol name="stabO2" value="../30/stabO2" />
<uol name="stabOF" value="../30/stabOF" />
<uol name="proneStab" value="../30/proneStab" />
<uol name="prone" value="../30/prone" />
<uol name="heal" value="../30/heal" />
<uol name="fly" value="../30/fly" />
<uol name="jump" value="../30/jump" />
</imgdir>
<imgdir name="32">
<uol name="walk1" value="../30/walk1" />
<uol name="stand1" value="../30/stand1" />
<uol name="alert" value="../30/alert" />
<uol name="swingO1" value="../30/swingO1" />
<uol name="swingO2" value="../30/swingO2" />
<uol name="swingO3" value="../30/swingO3" />
<uol name="swingOF" value="../30/swingOF" />
<uol name="stabO1" value="../30/stabO1" />
<uol name="stabO2" value="../30/stabO2" />
<uol name="stabOF" value="../30/stabOF" />
<uol name="proneStab" value="../30/proneStab" />
<uol name="prone" value="../30/prone" />
<uol name="heal" value="../30/heal" />
<uol name="fly" value="../30/fly" />
<uol name="jump" value="../30/jump" />
</imgdir>
<imgdir name="33">
<uol name="walk1" value="../30/walk1" />
<uol name="stand1" value="../30/stand1" />
<uol name="alert" value="../30/alert" />
<uol name="swingO1" value="../30/swingO1" />
<uol name="swingO2" value="../30/swingO2" />
<uol name="swingO3" value="../30/swingO3" />
<uol name="swingOF" value="../30/swingOF" />
<uol name="stabO1" value="../30/stabO1" />
<uol name="stabO2" value="../30/stabO2" />
<uol name="stabOF" value="../30/stabOF" />
<uol name="proneStab" value="../30/proneStab" />
<uol name="prone" value="../30/prone" />
<uol name="heal" value="../30/heal" />
<uol name="fly" value="../30/fly" />
<uol name="jump" value="../30/jump" />
</imgdir>
</imgdir>