Files
sweetgum-server/wz/Character.wz/Weapon/01492026.img.xml
ronancpl 0b68f623a4 Character.wz
Server data for MapleSolaxiaV2.
2015-11-04 13:05:40 -02:00

488 lines
15 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01492026.img">
<imgdir name="info">
<canvas name="icon" width="31" height="30">
<vector name="origin" x="-1" y="30" />
</canvas>
<canvas name="iconRaw" width="31" height="29">
<vector name="origin" x="-1" y="30" />
</canvas>
<string name="islot" value="Wp" />
<string name="vslot" value="Wp" />
<int name="walk" value="1" />
<int name="stand" value="1" />
<short name="attack" value="9" />
<string name="afterImage" value="gun" />
<string name="sfx" value="gun" />
<int name="reqJob" value="16" />
<int name="reqLevel" value="30" />
<int name="reqSTR" value="0" />
<int name="reqDEX" value="0" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="incPAD" value="67" />
<int name="incSTR" value="3" />
<int name="incINT" value="3" />
<int name="incDEX" value="3" />
<int name="incLUK" value="3" />
<int name="incACC" value="5" />
<int name="tuc" value="7" />
<int name="price" value="5000" />
<int name="attackSpeed" value="5" />
<int name="cash" value="0" />
<int name="tradeBlock" value="1" />
<int name="only" value="1" />
<int name="timeLimited" value="1" />
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="54" height="10">
<vector name="origin" x="37" y="8" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="54" height="10">
<vector name="origin" x="29" y="9" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="54" height="10">
<vector name="origin" x="37" y="8" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="54" height="10">
<vector name="origin" x="39" y="6" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="54" height="10">
<vector name="origin" x="36" y="6" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="54" height="10">
<vector name="origin" x="36" y="6" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="54" height="10">
<vector name="origin" x="36" y="6" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="48" height="48">
<vector name="origin" x="18" y="35" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
<vector name="muzzle" x="-17" y="-5" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="48" height="48">
<vector name="origin" x="17" y="34" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
<vector name="muzzle" x="-16" y="-5" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="48" height="48">
<vector name="origin" x="18" y="33" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
<vector name="muzzle" x="-17" y="-4" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="48" height="48">
<vector name="origin" x="16" y="35" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
<vector name="muzzle" x="-92" y="-5" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="54" height="10">
<vector name="origin" x="42" y="5" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
<vector name="muzzle" x="-24" y="19" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="39" height="39">
<vector name="origin" x="-1" y="21" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
<vector name="muzzle" x="55" y="-22" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="3">
<canvas name="weapon" width="53" height="19">
<vector name="origin" x="6" y="16" />
<imgdir name="map">
<vector name="hand" x="0" y="1" />
<vector name="muzzle" x="-34" y="26" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="38" height="39">
<vector name="origin" x="3" y="34" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
<vector name="muzzle" x="27" y="-43" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="10" height="54">
<vector name="origin" x="2" y="56" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
<vector name="muzzle" x="-43" y="-27" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="53" height="19">
<vector name="origin" x="44" y="6" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
<vector name="muzzle" x="-50" y="16" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="0">
<canvas name="weapon" width="38" height="39">
<vector name="origin" x="19" y="19" />
<imgdir name="map">
<vector name="hand" x="-14" y="21" />
<vector name="muzzle" x="12" y="-27" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="38" height="39">
<vector name="origin" x="31" y="33" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
<vector name="muzzle" x="-51" y="-11" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="48" height="48">
<vector name="origin" x="8" y="15" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
<vector name="muzzle" x="25" y="45" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT3">
<imgdir name="0">
<canvas name="weapon" width="48" height="48">
<vector name="origin" x="4" y="16" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
<vector name="muzzle" x="50" y="20" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="48" height="48">
<vector name="origin" x="13" y="15" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
<vector name="muzzle" x="35" y="-32" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="38" height="39">
<vector name="origin" x="-2" y="45" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
<vector name="muzzle" x="22" y="-50" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP1">
<imgdir name="0">
<canvas name="weapon" width="48" height="48">
<vector name="origin" x="2" y="38" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
<vector name="muzzle" x="28" y="-43" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="48" height="48">
<vector name="origin" x="42" y="29" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
<vector name="muzzle" x="-56" y="5" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="48" height="48">
<vector name="origin" x="39" y="15" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
<vector name="muzzle" x="-43" y="14" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP2">
<imgdir name="0">
<canvas name="weapon" width="38" height="39">
<vector name="origin" x="1" y="34" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
<vector name="muzzle" x="24" y="44" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="39" height="39">
<vector name="origin" x="24" y="38" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
<vector name="muzzle" x="24" y="44" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="48" height="48">
<vector name="origin" x="5" y="11" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
<vector name="muzzle" x="24" y="44" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingPF">
<imgdir name="3">
<canvas name="weapon" width="53" height="19">
<vector name="origin" x="43" y="-1" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
<vector name="muzzle" x="-38" y="20" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="48" height="48">
<vector name="origin" x="23" y="12" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
<vector name="muzzle" x="-40" y="-9" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="54" height="10">
<vector name="origin" x="49" y="6" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
<vector name="muzzle" x="-40" y="-9" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="54" height="10">
<vector name="origin" x="47" y="4" />
<imgdir name="map">
<vector name="hand" x="0" y="1" />
<vector name="muzzle" x="-45" y="5" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="48" height="48">
<vector name="origin" x="45" y="23" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
<vector name="muzzle" x="-45" y="5" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT2">
<imgdir name="1">
<canvas name="weapon" width="53" height="19">
<vector name="origin" x="47" y="7" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
<vector name="muzzle" x="-74" y="-14" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="shoot2">
<imgdir name="0">
<canvas name="weapon" width="54" height="10">
<vector name="origin" x="30" y="1" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
<vector name="muzzle" x="-3" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="54" height="10">
<vector name="origin" x="46" y="5" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="54" height="10">
<vector name="origin" x="45" y="6" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon" />
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="54" height="10">
<vector name="origin" x="31" y="-3" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="54" height="10">
<vector name="origin" x="29" y="-2" />
<imgdir name="map">
<vector name="hand" x="1" y="-1" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="54" height="10">
<vector name="origin" x="30" y="-3" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="sit" />
</imgdir>