Files
sweetgum-server/wz/Character.wz/Weapon/01492025.img.xml
ronancpl 0b68f623a4 Character.wz
Server data for MapleSolaxiaV2.
2015-11-04 13:05:40 -02:00

441 lines
14 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01492025.img">
<imgdir name="info">
<canvas name="icon" width="35" height="32">
<vector name="origin" x="1" y="32" />
</canvas>
<canvas name="iconRaw" width="35" height="30">
<vector name="origin" x="1" y="32" />
</canvas>
<string name="islot" value="Wp" />
<string name="vslot" value="Wp" />
<int name="walk" value="1" />
<int name="stand" value="1" />
<short name="attack" value="9" />
<string name="afterImage" value="gun" />
<string name="sfx" value="gun" />
<int name="reqJob" value="16" />
<int name="reqLevel" value="120" />
<int name="reqSTR" value="120" />
<int name="reqDEX" value="335" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="incPAD" value="82" />
<int name="tuc" value="7" />
<int name="price" value="570000" />
<int name="attackSpeed" value="5" />
<int name="cash" value="0" />
<int name="equipTradeBlock" value="1" />
<imgdir name="level">
<imgdir name="info">
<imgdir name="1">
<int name="incPADMin" value="1" />
<int name="incPADMax" value="2" />
<int name="incDEXMin" value="1" />
<int name="incDEXMax" value="2" />
<int name="incSTRMin" value="0" />
<int name="incSTRMax" value="1" />
<int name="exp" value="70" />
</imgdir>
<imgdir name="2">
<int name="incPADMin" value="1" />
<int name="incPADMax" value="2" />
<int name="incDEXMin" value="1" />
<int name="incDEXMax" value="2" />
<int name="incSTRMin" value="0" />
<int name="incSTRMax" value="1" />
<int name="exp" value="75" />
</imgdir>
<imgdir name="3">
<int name="incPADMin" value="1" />
<int name="incPADMax" value="2" />
<int name="incDEXMin" value="1" />
<int name="incDEXMax" value="2" />
<int name="incSTRMin" value="0" />
<int name="incSTRMax" value="1" />
<int name="exp" value="80" />
</imgdir>
<imgdir name="4">
<int name="exp" value="0" />
</imgdir>
</imgdir>
<imgdir name="case">
<imgdir name="0">
<int name="prob" value="9" />
</imgdir>
<imgdir name="1">
<int name="prob" value="1" />
<imgdir name="4">
<string name="hs" value="h1" />
<imgdir name="Skill">
<imgdir name="0">
<int name="id" value="5221004" />
<int name="level" value="1" />
</imgdir>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="36" height="17">
<vector name="origin" x="41" y="10" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="21" height="31">
<vector name="origin" x="25" y="4" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="37" height="17">
<vector name="origin" x="42" y="10" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="31" height="18">
<vector name="origin" x="34" y="26" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="23" height="31">
<vector name="origin" x="24" y="0" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="23" height="31">
<vector name="origin" x="26" y="1" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="24" height="31">
<vector name="origin" x="28" y="0" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="36" height="17">
<vector name="origin" x="40" y="14" />
<imgdir name="map">
<vector name="muzzle" x="-40" y="-9" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="36" height="17">
<vector name="origin" x="40" y="12" />
<imgdir name="map">
<vector name="muzzle" x="-40" y="-6" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="36" height="17">
<vector name="origin" x="40" y="10" />
<imgdir name="map">
<vector name="muzzle" x="-40" y="-4" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="36" height="17">
<vector name="origin" x="58" y="15" />
<imgdir name="map">
<vector name="muzzle" x="-58" y="-9" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="27" height="31">
<vector name="origin" x="-3" y="46" />
<imgdir name="map">
<vector name="muzzle" x="26" y="-39" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="31" height="27">
<vector name="origin" x="42" y="32" />
<imgdir name="map">
<vector name="muzzle" x="-37" y="-27" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="22" height="31">
<vector name="origin" x="29" y="-2" />
<imgdir name="map">
<vector name="muzzle" x="-25" y="28" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="1">
<canvas name="weapon" width="36" height="17">
<vector name="origin" x="49" y="21" />
<imgdir name="map">
<vector name="muzzle" x="-41" y="-15" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="27" height="31">
<vector name="origin" x="0" y="1" />
<imgdir name="map">
<vector name="muzzle" x="23" y="25" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT3">
<imgdir name="0">
<canvas name="weapon" width="35" height="20">
<vector name="origin" x="-3" y="7" />
<imgdir name="map">
<vector name="muzzle" x="32" y="7" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="31" height="18">
<vector name="origin" x="3" y="19" />
<imgdir name="map">
<vector name="muzzle" x="21" y="-15" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP1">
<imgdir name="0">
<canvas name="weapon" width="27" height="31">
<vector name="origin" x="13" y="15" />
<imgdir name="map">
<vector name="muzzle" x="10" y="-10" />
<vector name="navel" x="-10" y="34" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="36" height="17">
<vector name="origin" x="18" y="8" />
<imgdir name="map">
<vector name="muzzle" x="-10" y="-2" />
<vector name="navel" x="33" y="11" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="23" height="31">
<vector name="origin" x="30" y="-1" />
<imgdir name="map">
<vector name="muzzle" x="-26" y="28" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP2">
<imgdir name="2">
<canvas name="weapon" width="27" height="31">
<vector name="origin" x="0" y="1" />
<imgdir name="map">
<vector name="muzzle" x="24" y="26" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingPF">
<imgdir name="3">
<canvas name="weapon" width="23" height="31">
<vector name="origin" x="31" y="-1" />
<imgdir name="map">
<vector name="muzzle" x="-31" y="31" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT2">
<imgdir name="1">
<canvas name="weapon" width="7" height="9">
<vector name="origin" x="17" y="8" />
<imgdir name="map">
<vector name="muzzle" x="-15" y="-5" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="36" height="17">
<vector name="origin" x="53" y="17" />
<imgdir name="map">
<vector name="muzzle" x="-53" y="-11" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="36" height="17">
<vector name="origin" x="52" y="18" />
<imgdir name="map">
<vector name="muzzle" x="-52" y="-12" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="shoot2">
<imgdir name="0">
<canvas name="weapon" width="36" height="17">
<vector name="origin" x="45" y="17" />
<imgdir name="map">
<vector name="muzzle" x="-45" y="-11" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="36" height="17">
<vector name="origin" x="68" y="14" />
<imgdir name="map">
<vector name="muzzle" x="-68" y="-8" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="36" height="17">
<vector name="origin" x="68" y="14" />
<imgdir name="map">
<vector name="muzzle" x="-68" y="-8" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="35" height="17">
<vector name="origin" x="38" y="16" />
<imgdir name="map">
<vector name="muzzle" x="-38" y="-10" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="35" height="17">
<vector name="origin" x="38" y="16" />
<imgdir name="map">
<vector name="muzzle" x="-38" y="-10" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="35" height="17">
<vector name="origin" x="37" y="15" />
<imgdir name="map">
<vector name="muzzle" x="-37" y="-9" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
</imgdir>