Files
sweetgum-server/wz/Character.wz/Weapon/01492017.img.xml
ronancpl 0b68f623a4 Character.wz
Server data for MapleSolaxiaV2.
2015-11-04 13:05:40 -02:00

642 lines
20 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01492017.img">
<imgdir name="info">
<canvas name="icon" width="33" height="28">
<vector name="origin" x="0" y="28" />
</canvas>
<canvas name="iconRaw" width="33" height="22">
<vector name="origin" x="0" y="28" />
</canvas>
<string name="islot" value="Wp" />
<string name="vslot" value="Wp" />
<int name="walk" value="1" />
<int name="stand" value="1" />
<short name="attack" value="9" />
<string name="afterImage" value="gun" />
<string name="sfx" value="gun" />
<int name="reqJob" value="16" />
<int name="reqLevel" value="50" />
<int name="reqSTR" value="50" />
<int name="reqDEX" value="140" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="incPAD" value="58" />
<int name="tuc" value="7" />
<int name="tradeBlock" value="1" />
<int name="notSale" value="1" />
<int name="only" value="1" />
<int name="expireOnLogout" value="1" />
<int name="price" value="250000" />
<int name="attackSpeed" value="5" />
<int name="cash" value="0" />
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="19" height="15">
<vector name="origin" x="24" y="10" />
<imgdir name="map">
<vector name="navel" x="2" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="15" height="18">
<vector name="origin" x="18" y="1" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="19" height="15">
<vector name="origin" x="24" y="10" />
<imgdir name="map">
<vector name="navel" x="3" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="18" height="12">
<vector name="origin" x="24" y="19" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="18" height="20">
<vector name="origin" x="19" y="-3" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="19" height="20">
<vector name="origin" x="21" y="-2" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="19" height="20">
<vector name="origin" x="22" y="-3" />
<imgdir name="map">
<vector name="navel" x="1" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="19" height="15">
<vector name="origin" x="24" y="14" />
<imgdir name="map">
<vector name="muzzle" x="-24" y="-8" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="19" height="15">
<vector name="origin" x="24" y="12" />
<imgdir name="map">
<vector name="muzzle" x="-24" y="-6" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="19" height="15">
<vector name="origin" x="24" y="10" />
<imgdir name="map">
<vector name="muzzle" x="-24" y="-4" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="21" height="15">
<vector name="origin" x="26" y="10" />
<imgdir name="map">
<vector name="muzzle" x="-26" y="-4" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="21" height="15">
<vector name="origin" x="44" y="15" />
<imgdir name="map">
<vector name="muzzle" x="-44" y="-9" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="0">
<canvas name="weapon" width="21" height="20">
<vector name="origin" x="16" y="1" />
<imgdir name="map">
<vector name="muzzle" x="4" y="18" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="21" height="20">
<vector name="origin" x="-5" y="39" />
<imgdir name="map">
<vector name="muzzle" x="25" y="-38" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="20" height="21">
<vector name="origin" x="35" y="27" />
<imgdir name="map">
<vector name="muzzle" x="-35" y="-26" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="19" height="20">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="1">
<canvas name="weapon" width="25" height="15">
<vector name="origin" x="38" y="20" />
<imgdir name="map">
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<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="21" height="20">
<vector name="origin" x="-1" y="-2" />
<imgdir name="map">
<vector name="muzzle" x="21" y="21" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT3">
<imgdir name="0">
<canvas name="weapon" width="26" height="14">
<vector name="origin" x="-4" y="7" />
<imgdir name="map">
<vector name="muzzle" x="29" y="6" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="20" height="14">
<vector name="origin" x="-1" y="14" />
<imgdir name="map">
<vector name="muzzle" x="20" y="-13" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingTF">
<imgdir name="2">
<canvas name="weapon" width="21" height="20">
<vector name="origin" x="16" y="38" />
<imgdir name="map">
<vector name="muzzle" x="4" y="-37" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="19" height="20">
<vector name="origin" x="28" y="-3" />
<imgdir name="map">
<vector name="muzzle" x="-27" y="23" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP1">
<imgdir name="0">
<canvas name="weapon" width="21" height="20">
<vector name="origin" x="3" y="42" />
<imgdir name="map">
<vector name="muzzle" x="17" y="-41" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="25" height="15">
<vector name="origin" x="42" y="17" />
<imgdir name="map">
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<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="18" height="20">
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</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP2">
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingPF">
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
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<canvas name="weapon" width="23" height="15">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
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</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="21" height="20">
<vector name="origin" x="27" y="-5" />
<imgdir name="map">
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</canvas>
</imgdir>
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<imgdir name="stabT1">
<imgdir name="0">
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<imgdir name="map">
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</imgdir>
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</canvas>
</imgdir>
<imgdir name="1">
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<imgdir name="map">
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</canvas>
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</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT2">
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<imgdir name="1">
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<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabTF">
<imgdir name="0">
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</imgdir>
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</canvas>
</imgdir>
<imgdir name="3">
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</imgdir>
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</canvas>
</imgdir>
</imgdir>
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</imgdir>
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</canvas>
</imgdir>
<imgdir name="2">
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</imgdir>
</imgdir>
<imgdir name="shoot2">
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<canvas name="weapon" width="25" height="15">
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</imgdir>
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</canvas>
</imgdir>
<imgdir name="1">
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</imgdir>
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</imgdir>
<imgdir name="3">
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<imgdir name="4">
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</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="shootF">
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</imgdir>
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</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon" />
</imgdir>
</imgdir>
<imgdir name="proneStab">
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</imgdir>
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</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
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</imgdir>
</imgdir>
<imgdir name="heal">
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</imgdir>
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</imgdir>
</imgdir>
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</canvas>
</imgdir>
</imgdir>
<imgdir name="jump">
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</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
</imgdir>