Files
sweetgum-server/wz/Character.wz/Weapon/01492002.img.xml
ronancpl 0b68f623a4 Character.wz
Server data for MapleSolaxiaV2.
2015-11-04 13:05:40 -02:00

648 lines
20 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01492002.img">
<imgdir name="info">
<canvas name="icon" width="33" height="29">
<vector name="origin" x="0" y="29" />
</canvas>
<canvas name="iconRaw" width="33" height="24">
<vector name="origin" x="0" y="29" />
</canvas>
<string name="islot" value="Wp" />
<string name="vslot" value="Wp" />
<int name="walk" value="1" />
<int name="stand" value="1" />
<short name="attack" value="9" />
<string name="afterImage" value="gun" />
<string name="sfx" value="gun" />
<int name="reqJob" value="16" />
<int name="reqLevel" value="20" />
<int name="reqSTR" value="20" />
<int name="reqDEX" value="35" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="incPAD" value="22" />
<int name="tuc" value="7" />
<int name="price" value="5000" />
<int name="attackSpeed" value="5" />
<int name="cash" value="0" />
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="19" height="14">
<vector name="origin" x="24" y="9" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="15" height="16">
<vector name="origin" x="18" y="1" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="20" height="14">
<vector name="origin" x="25" y="9" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="16" height="11">
<vector name="origin" x="22" y="18" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="17" height="18">
<vector name="origin" x="18" y="-4" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="18" height="18">
<vector name="origin" x="20" y="-3" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="19" height="18">
<vector name="origin" x="22" y="-4" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="16" height="14">
<vector name="origin" x="21" y="13" />
<imgdir name="map">
<vector name="muzzle" x="-19" y="-6" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="16" height="14">
<vector name="origin" x="21" y="11" />
<imgdir name="map">
<vector name="muzzle" x="-19" y="-4" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="16" height="14">
<vector name="origin" x="21" y="9" />
<imgdir name="map">
<vector name="muzzle" x="-19" y="-2" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="18" height="14">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="muzzle" x="-23" y="-5" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="23" height="14">
<vector name="origin" x="46" y="13" />
<imgdir name="map">
<vector name="muzzle" x="-46" y="-8" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="0">
<canvas name="weapon" width="14" height="17">
<vector name="origin" x="9" y="0" />
<imgdir name="map">
<vector name="muzzle" x="3" y="17" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="6" height="6">
<vector name="origin" x="-12" y="10" />
<imgdir name="map">
<vector name="muzzle" x="13" y="-9" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="backWeapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="20" height="18">
<vector name="origin" x="-5" y="37" />
<imgdir name="map">
<vector name="muzzle" x="21" y="-37" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="18" height="20">
<vector name="origin" x="33" y="27" />
<imgdir name="map">
<vector name="muzzle" x="-33" y="-25" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="19" height="18">
<vector name="origin" x="24" y="-7" />
<imgdir name="map">
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<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="1">
<canvas name="weapon" width="23" height="14">
<vector name="origin" x="36" y="20" />
<imgdir name="map">
<vector name="muzzle" x="-36" y="-15" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="20" height="18">
<vector name="origin" x="-2" y="-3" />
<imgdir name="map">
<vector name="muzzle" x="20" y="21" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT3">
<imgdir name="0">
<canvas name="weapon" width="24" height="13">
<vector name="origin" x="-4" y="6" />
<imgdir name="map">
<vector name="muzzle" x="26" y="5" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="17" height="14">
<vector name="origin" x="-2" y="13" />
<imgdir name="map">
<vector name="muzzle" x="17" y="-11" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingTF">
<imgdir name="2">
<canvas name="weapon" width="20" height="18">
<vector name="origin" x="13" y="36" />
<imgdir name="map">
<vector name="muzzle" x="3" y="-36" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="20" height="18">
<vector name="origin" x="28" y="-4" />
<imgdir name="map">
<vector name="muzzle" x="-26" y="21" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP1">
<imgdir name="0">
<canvas name="weapon" width="20" height="18">
<vector name="origin" x="2" y="40" />
<imgdir name="map">
<vector name="muzzle" x="14" y="-40" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP2">
<imgdir name="2">
<canvas name="weapon" width="20" height="18">
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingPF">
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<canvas name="weapon" width="19" height="14">
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
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</imgdir>
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</canvas>
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<imgdir name="map">
<vector name="muzzle" x="8" y="-40" />
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</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="3">
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<imgdir name="map">
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</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT1">
<imgdir name="0">
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<imgdir name="map">
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</imgdir>
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</canvas>
</imgdir>
<imgdir name="1">
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<imgdir name="2">
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</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT2">
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<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabTF">
<imgdir name="0">
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</imgdir>
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</imgdir>
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</canvas>
</imgdir>
<imgdir name="3">
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</imgdir>
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</imgdir>
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</canvas>
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</canvas>
</imgdir>
</imgdir>
<imgdir name="shoot1">
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</canvas>
</imgdir>
<imgdir name="2">
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</imgdir>
</imgdir>
<imgdir name="shoot2">
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<canvas name="weapon" width="23" height="14">
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</imgdir>
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</canvas>
</imgdir>
<imgdir name="1">
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</imgdir>
<imgdir name="2">
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</imgdir>
<imgdir name="3">
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</imgdir>
<imgdir name="4">
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</imgdir>
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</canvas>
</imgdir>
</imgdir>
<imgdir name="shootF">
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</imgdir>
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</canvas>
</imgdir>
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<vector name="navel" x="0" y="0" />
</imgdir>
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</canvas>
</imgdir>
<imgdir name="2">
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</imgdir>
</imgdir>
<imgdir name="proneStab">
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</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
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</imgdir>
</imgdir>
<imgdir name="heal">
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<uol name="weapon" value="../../alert/1/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon" />
</imgdir>
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<imgdir name="fly">
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</canvas>
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</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="16" height="14">
<vector name="origin" x="20" y="14" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
</imgdir>