Files
sweetgum-server/wz/Character.wz/Weapon/01492001.img.xml
ronancpl 0b68f623a4 Character.wz
Server data for MapleSolaxiaV2.
2015-11-04 13:05:40 -02:00

648 lines
20 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01492001.img">
<imgdir name="info">
<canvas name="icon" width="33" height="28">
<vector name="origin" x="0" y="28" />
</canvas>
<canvas name="iconRaw" width="33" height="24">
<vector name="origin" x="0" y="28" />
</canvas>
<string name="islot" value="Wp" />
<string name="vslot" value="Wp" />
<int name="walk" value="1" />
<int name="stand" value="1" />
<short name="attack" value="9" />
<string name="afterImage" value="gun" />
<string name="sfx" value="gun" />
<int name="reqJob" value="16" />
<int name="reqLevel" value="15" />
<int name="reqSTR" value="15" />
<int name="reqDEX" value="25" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="incPAD" value="18" />
<int name="tuc" value="7" />
<int name="price" value="3000" />
<int name="attackSpeed" value="6" />
<int name="cash" value="0" />
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="19" height="14">
<vector name="origin" x="24" y="9" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="14" height="17">
<vector name="origin" x="17" y="1" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="19" height="14">
<vector name="origin" x="24" y="9" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="17" height="11">
<vector name="origin" x="23" y="18" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="17" height="19">
<vector name="origin" x="18" y="-4" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="18" height="19">
<vector name="origin" x="20" y="-3" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="19" height="19">
<vector name="origin" x="22" y="-4" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="15" height="14">
<vector name="origin" x="20" y="13" />
<imgdir name="map">
<vector name="muzzle" x="-19" y="-8" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="15" height="14">
<vector name="origin" x="20" y="11" />
<imgdir name="map">
<vector name="muzzle" x="-19" y="-6" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="15" height="14">
<vector name="origin" x="20" y="9" />
<imgdir name="map">
<vector name="muzzle" x="-19" y="-4" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="19" height="14">
<vector name="origin" x="24" y="10" />
<imgdir name="map">
<vector name="muzzle" x="-24" y="-5" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="24" height="14">
<vector name="origin" x="47" y="13" />
<imgdir name="map">
<vector name="muzzle" x="-47" y="-8" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="0">
<canvas name="weapon" width="14" height="19">
<vector name="origin" x="10" y="1" />
<imgdir name="map">
<vector name="muzzle" x="3" y="17" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="6" height="6">
<vector name="origin" x="-12" y="10" />
<imgdir name="map">
<vector name="muzzle" x="12" y="-9" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="backWeapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="20" height="19">
<vector name="origin" x="-5" y="38" />
<imgdir name="map">
<vector name="muzzle" x="23" y="-38" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="19" height="20">
<vector name="origin" x="34" y="27" />
<imgdir name="map">
<vector name="muzzle" x="-34" y="-26" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="14" height="19">
<vector name="origin" x="23" y="-6" />
<imgdir name="map">
<vector name="muzzle" x="-22" y="25" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="1">
<canvas name="weapon" width="24" height="14">
<vector name="origin" x="37" y="20" />
<imgdir name="map">
<vector name="muzzle" x="-37" y="-15" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="20" height="19">
<vector name="origin" x="-2" y="-3" />
<imgdir name="map">
<vector name="muzzle" x="21" y="22" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT3">
<imgdir name="0">
<canvas name="weapon" width="26" height="14">
<vector name="origin" x="-4" y="5" />
<imgdir name="map">
<vector name="muzzle" x="29" y="8" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="19" height="14">
<vector name="origin" x="-1" y="13" />
<imgdir name="map">
<vector name="muzzle" x="19" y="-12" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingTF">
<imgdir name="2">
<canvas name="weapon" width="20" height="19">
<vector name="origin" x="14" y="37" />
<imgdir name="map">
<vector name="muzzle" x="4" y="-37" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="20" height="19">
<vector name="origin" x="31" y="-6" />
<imgdir name="map">
<vector name="muzzle" x="-30" y="25" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP1">
<imgdir name="0">
<canvas name="weapon" width="20" height="19">
<vector name="origin" x="2" y="41" />
<imgdir name="map">
<vector name="muzzle" x="16" y="-41" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="24" height="14">
<vector name="origin" x="40" y="17" />
<imgdir name="map">
<vector name="muzzle" x="-40" y="-12" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="14" height="19">
<vector name="origin" x="23" y="-5" />
<imgdir name="map">
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<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP2">
<imgdir name="2">
<canvas name="weapon" width="20" height="19">
<vector name="origin" x="-2" y="-3" />
<imgdir name="map">
<vector name="muzzle" x="21" y="22" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingPF">
<imgdir name="0">
<canvas name="weapon" width="20" height="14">
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<imgdir name="map">
<vector name="muzzle" x="-35" y="-9" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="20" height="14">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="20" height="19">
<vector name="origin" x="8" y="40" />
<imgdir name="map">
<vector name="muzzle" x="9" y="-40" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="19" height="19">
<vector name="origin" x="25" y="-5" />
<imgdir name="map">
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<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT1">
<imgdir name="0">
<canvas name="weapon" width="20" height="19">
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
</imgdir>
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</canvas>
</imgdir>
<imgdir name="1">
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<imgdir name="map">
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</canvas>
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<imgdir name="2">
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<imgdir name="map">
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</imgdir>
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</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT2">
<imgdir name="0">
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<imgdir name="map">
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</canvas>
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<imgdir name="1">
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</imgdir>
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</canvas>
</imgdir>
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</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabTF">
<imgdir name="0">
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</imgdir>
<imgdir name="1">
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</imgdir>
<imgdir name="2">
<canvas name="weapon" width="24" height="14">
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</imgdir>
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</canvas>
</imgdir>
<imgdir name="3">
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</imgdir>
</imgdir>
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</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
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</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="shoot1">
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<canvas name="weapon" width="24" height="14">
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<imgdir name="map">
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<vector name="navel" x="0" y="0" />
</imgdir>
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</canvas>
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<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon" />
</imgdir>
</imgdir>
<imgdir name="shoot2">
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<canvas name="weapon" width="24" height="14">
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</imgdir>
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</canvas>
</imgdir>
<imgdir name="1">
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</imgdir>
<imgdir name="2">
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</imgdir>
<imgdir name="3">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="4">
<canvas name="weapon" width="24" height="14">
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<imgdir name="map">
<vector name="muzzle" x="-34" y="-12" />
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="shootF">
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</imgdir>
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</canvas>
</imgdir>
<imgdir name="1">
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<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon" />
</imgdir>
</imgdir>
<imgdir name="proneStab">
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</imgdir>
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</canvas>
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</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
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</imgdir>
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</canvas>
</imgdir>
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<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="15" height="14">
<vector name="origin" x="19" y="14" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
</imgdir>