Files
sweetgum-server/wz/Character.wz/Weapon/01482041.img.xml
ronancpl 0b68f623a4 Character.wz
Server data for MapleSolaxiaV2.
2015-11-04 13:05:40 -02:00

555 lines
18 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01482041.img">
<imgdir name="info">
<canvas name="icon" width="27" height="30">
<vector name="origin" x="-4" y="30" />
</canvas>
<canvas name="iconRaw" width="26" height="27">
<vector name="origin" x="-5" y="30" />
</canvas>
<string name="islot" value="Wp" />
<string name="vslot" value="Wp" />
<int name="walk" value="1" />
<int name="stand" value="1" />
<short name="attack" value="8" />
<string name="afterImage" value="knuckle" />
<string name="sfx" value="knuckle" />
<int name="reqJob" value="16" />
<int name="reqLevel" value="30" />
<int name="reqSTR" value="0" />
<int name="reqDEX" value="0" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="incPAD" value="38" />
<int name="incACC" value="10" />
<int name="tuc" value="7" />
<int name="price" value="40000" />
<int name="attackSpeed" value="5" />
<int name="cash" value="0" />
<int name="tradeBlock" value="1" />
<int name="notSale" value="1" />
<int name="only" value="1" />
<int name="expireOnLogout" value="1" />
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weaponOverBody" width="7" height="12">
<vector name="origin" x="14" y="3" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
<canvas name="weaponOverArm" width="13" height="15">
<vector name="origin" x="-7" y="7" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weaponOverBody" width="5" height="7">
<vector name="origin" x="8" y="1" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
<canvas name="weaponOverArm" width="14" height="14">
<vector name="origin" x="2" y="3" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weaponOverBody" width="9" height="12">
<vector name="origin" x="15" y="4" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
<canvas name="weaponOverArm" width="13" height="15">
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<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weaponOverBody" width="9" height="9">
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<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
<canvas name="weaponOverArm" width="13" height="15">
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<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weaponOverBody" width="8" height="6">
<vector name="origin" x="9" y="-6" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
<canvas name="weaponOverArm" width="13" height="15">
<vector name="origin" x="-6" y="3" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weaponOverBody" width="9" height="6">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
<canvas name="weaponOverArm" width="13" height="15">
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<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weaponOverBody" width="10" height="6">
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<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
<canvas name="weaponOverArm" width="13" height="15">
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<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weaponOverGlove" width="24" height="16">
<vector name="origin" x="12" y="7" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
<imgdir name="1">
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<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
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</canvas>
</imgdir>
<imgdir name="2">
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<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weaponOverBody" width="8" height="11">
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<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
<canvas name="weapon" width="15" height="13">
<vector name="origin" x="24" y="21" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="14" height="14">
<vector name="origin" x="28" y="18" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="0">
<canvas name="weaponOverBody" width="10" height="5">
<vector name="origin" x="5" y="2" />
<imgdir name="map">
<vector name="navel" x="11" y="-3" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
<canvas name="weaponOverGlove" width="14" height="14">
<vector name="origin" x="7" y="7" />
<imgdir name="map">
<vector name="navel" x="-19" y="8" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="12" height="5">
<vector name="origin" x="19" y="-7" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
<canvas name="weaponOverBody" width="16" height="13">
<vector name="origin" x="-8" y="22" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="2">
<canvas name="weaponOverArm" width="13" height="13">
<vector name="origin" x="22" y="-5" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="2">
<canvas name="weapon" width="16" height="19">
<vector name="origin" x="-3" y="5" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP2">
<imgdir name="0">
<canvas name="weaponOverArm" width="13" height="13">
<vector name="origin" x="23" y="19" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weaponOverArm" width="15" height="13">
<vector name="origin" x="24" y="9" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingPF">
<imgdir name="3">
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<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weaponArmOverHair" width="13" height="15">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
<canvas name="weaponOverBody" width="7" height="12">
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<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weaponArmOverHair" width="15" height="10">
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<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
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</imgdir>
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</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weaponArmOverHair" width="15" height="10">
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<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weaponOverBody" width="7" height="13">
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<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
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</canvas>
<canvas name="weaponOverArm" width="13" height="15">
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<imgdir name="map">
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<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
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</imgdir>
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</canvas>
</imgdir>
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<imgdir name="stabTF">
<imgdir name="2">
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</canvas>
</imgdir>
</imgdir>
<imgdir name="shoot2">
<imgdir name="3">
<canvas name="weaponOverBody" width="7" height="12">
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<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
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<canvas name="weaponArmOverHair" width="15" height="13">
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<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weaponOverBody" width="8" height="11">
<vector name="origin" x="40" y="7" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
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<canvas name="weaponArmOverHair" width="18" height="10">
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<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weaponOverBody" value="../0/weaponOverBody" />
<canvas name="weaponArmOverHair" width="17" height="10">
<vector name="origin" x="29" y="9" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weaponOverBody" value="../../proneStab/0/weaponOverBody" />
<uol name="weaponArmOverHair" value="../../proneStab/0/weaponArmOverHair" />
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weaponOverGlove" value="../../alert/1/weaponOverGlove" />
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weaponOverBody" value="../../swingO2/0/weaponOverBody" />
<uol name="weapon" value="../../swingO2/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weaponArmOverHair" width="13" height="13">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
<canvas name="weaponOverGlove" width="8" height="11">
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</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
<imgdir name="1">
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<uol name="weaponArmOverHair" value="../0/weaponArmOverHair" />
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weaponArmOverHair" width="13" height="13">
<vector name="origin" x="2" y="14" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
<canvas name="weaponOverGlove" width="8" height="11">
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<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="sit">
<imgdir name="0">
<canvas name="weaponOverBody" width="8" height="6">
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<imgdir name="map">
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<canvas name="weaponOverArm" width="13" height="13">
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<imgdir name="map">
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</imgdir>
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</canvas>
</imgdir>
</imgdir>
</imgdir>