Files
sweetgum-server/wz/Character.wz/Weapon/01482015.img.xml
ronancpl 0b68f623a4 Character.wz
Server data for MapleSolaxiaV2.
2015-11-04 13:05:40 -02:00

1029 lines
35 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01482015.img">
<imgdir name="info">
<canvas name="icon" width="28" height="28">
<vector name="origin" x="-2" y="28" />
</canvas>
<canvas name="iconRaw" width="28" height="24">
<vector name="origin" x="-2" y="28" />
</canvas>
<string name="islot" value="Wp" />
<string name="vslot" value="Wp" />
<int name="walk" value="1" />
<int name="stand" value="1" />
<short name="attack" value="8" />
<string name="afterImage" value="knuckle" />
<string name="sfx" value="knuckle" />
<int name="reqJob" value="16" />
<int name="reqLevel" value="20" />
<int name="reqSTR" value="30" />
<int name="reqDEX" value="20" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="incPAD" value="34" />
<int name="tuc" value="7" />
<int name="tradeBlock" value="1" />
<int name="notSale" value="1" />
<int name="only" value="1" />
<int name="expireOnLogout" value="1" />
<int name="price" value="26000" />
<int name="attackSpeed" value="5" />
<int name="cash" value="0" />
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weaponOverBody" width="9" height="10">
<vector name="origin" x="13" y="3" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
<canvas name="weaponOverArm" width="9" height="9">
<vector name="origin" x="-9" y="2" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weaponOverBody" width="6" height="8">
<vector name="origin" x="8" y="1" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
<canvas name="weaponOverArm" width="8" height="9">
<vector name="origin" x="0" y="0" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weaponOverBody" width="9" height="10">
<vector name="origin" x="13" y="3" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
<canvas name="weaponOverArm" width="9" height="9">
<vector name="origin" x="-9" y="2" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weaponOverBody" width="10" height="9">
<vector name="origin" x="15" y="9" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
<canvas name="weaponOverArm" width="9" height="8">
<vector name="origin" x="-11" y="4" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weaponOverBody" width="7" height="9">
<vector name="origin" x="8" y="-1" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
<canvas name="weaponOverArm" width="10" height="10">
<vector name="origin" x="-8" y="-1" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weaponOverBody" width="8" height="9">
<vector name="origin" x="10" y="-1" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
<canvas name="weaponOverArm" width="10" height="10">
<vector name="origin" x="-8" y="0" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weaponOverBody" width="9" height="9">
<vector name="origin" x="12" y="-2" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
<canvas name="weaponOverArm" width="10" height="10">
<vector name="origin" x="-8" y="-1" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weaponOverGlove" width="20" height="13">
<vector name="origin" x="12" y="6" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weaponOverGlove" width="20" height="13">
<vector name="origin" x="12" y="4" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weaponOverGlove" width="20" height="13">
<vector name="origin" x="12" y="2" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO1">
<imgdir name="1">
<canvas name="weaponOverBody" width="8" height="8">
<vector name="origin" x="-8" y="6" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
<canvas name="weaponArmOverHair" width="9" height="8">
<vector name="origin" x="12" y="4" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weaponArmOverHair" width="11" height="11">
<vector name="origin" x="-13" y="25" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weaponOverBody" width="7" height="9">
<vector name="origin" x="12" y="3" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
<canvas name="weapon" width="10" height="8">
<vector name="origin" x="22" y="19" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="10" height="9">
<vector name="origin" x="25" y="15" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weaponOverArm" width="10" height="9">
<vector name="origin" x="-13" y="4" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
<canvas name="weaponOverBody" width="8" height="7">
<vector name="origin" x="19" y="13" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weaponOverBody" width="11" height="7">
<vector name="origin" x="28" y="10" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
<canvas name="weaponOverArm" width="9" height="10">
<vector name="origin" x="-15" y="17" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weaponArmOverHair" width="10" height="10">
<vector name="origin" x="23" y="8" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="0">
<canvas name="weaponOverBody" width="9" height="7">
<vector name="origin" x="15" y="1" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
<canvas name="weaponOverGlove" width="9" height="9">
<vector name="origin" x="-14" y="12" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="10" height="5">
<vector name="origin" x="19" y="-7" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
<canvas name="weaponOverBody" width="10" height="8">
<vector name="origin" x="-13" y="20" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weaponOverArm" width="11" height="10">
<vector name="origin" x="-3" y="27" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
<canvas name="weaponArmOverHair" width="11" height="10">
<vector name="origin" x="-13" y="30" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weaponOverArm" width="10" height="10">
<vector name="origin" x="23" y="16" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
<canvas name="weaponArmOverHair" width="11" height="11">
<vector name="origin" x="19" y="25" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weaponOverArm" width="10" height="10">
<vector name="origin" x="20" y="-6" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="1">
<canvas name="weaponOverArm" width="9" height="9">
<vector name="origin" x="19" y="9" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
<canvas name="weaponOverBody" width="9" height="9">
<vector name="origin" x="21" y="13" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="16" height="13">
<vector name="origin" x="0" y="2" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT3">
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</canvas>
<canvas name="weaponOverArm" width="10" height="10">
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</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
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<vector name="origin" x="1" y="2" />
<imgdir name="map">
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</imgdir>
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</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP1">
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</canvas>
<canvas name="weaponArmOverHair" width="11" height="11">
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</canvas>
</imgdir>
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponOverGlove" />
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</imgdir>
<imgdir name="2">
<canvas name="weaponOverArm" width="10" height="10">
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</imgdir>
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</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP2">
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</imgdir>
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</imgdir>
</imgdir>
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</imgdir>
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<imgdir name="map">
<vector name="navel" x="0" y="0" />
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</canvas>
</imgdir>
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</imgdir>
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<imgdir name="map">
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</imgdir>
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</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weaponOverArm" width="10" height="10">
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</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
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</imgdir>
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</imgdir>
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</canvas>
</imgdir>
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</imgdir>
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</canvas>
</imgdir>
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<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
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<imgdir name="map">
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</imgdir>
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</canvas>
<canvas name="weaponOverBody" width="9" height="9">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT1">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
<canvas name="weapon" width="10" height="8">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponOverGlove" />
</canvas>
<canvas name="weapon" width="10" height="8">
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<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
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