Files
sweetgum-server/wz/Character.wz/Weapon/01462029.img.xml
ronancpl 0b68f623a4 Character.wz
Server data for MapleSolaxiaV2.
2015-11-04 13:05:40 -02:00

262 lines
8.1 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01462029.img">
<imgdir name="walk2">
<imgdir name="0">
<canvas name="weapon" width="34" height="36">
<vector name="origin" x="5" y="5" />
<imgdir name="map">
<vector name="navel" x="7" y="15" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="34" height="36">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="0" y="14" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="34" height="36">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="1" y="16" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="34" height="36">
<vector name="origin" x="10" y="5" />
<imgdir name="map">
<vector name="navel" x="3" y="15" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="34" height="36">
<vector name="origin" x="10" y="5" />
<imgdir name="map">
<vector name="navel" x="3" y="16" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="34" height="36">
<vector name="origin" x="10" y="5" />
<imgdir name="map">
<vector name="navel" x="3" y="15" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="39" height="15">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="15" y="5" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="39" height="15">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="15" y="3" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="39" height="15">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="15" y="1" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="38" height="15">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-18" y="30" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="18" height="39">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="11" y="44" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="38" height="15">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="32" y="-12" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT1">
<imgdir name="0">
<canvas name="weapon" width="38" height="15">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="7" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="38" height="15">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="8" y="1" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="40" height="12">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="27" y="8" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="shoot2">
<imgdir name="0">
<canvas name="weapon" width="40" height="12">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="15" y="10" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="3">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="4">
<canvas name="weapon" width="40" height="12">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="13" y="10" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="40" height="12">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="37" y="6" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="40" height="12">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="52" y="6" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="34" height="36">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="2" y="25" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="34" height="36">
<vector name="origin" x="17" y="6" />
<imgdir name="map">
<vector name="navel" x="-3" y="23" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="info">
<canvas name="icon" width="32" height="32">
<vector name="origin" x="0" y="32" />
</canvas>
<canvas name="iconRaw" width="32" height="32">
<vector name="origin" x="0" y="32" />
</canvas>
<string name="islot" value="WpSi" />
<string name="vslot" value="WpSi" />
<int name="walk" value="2" />
<int name="stand" value="2" />
<short name="attack" value="4" />
<string name="afterImage" value="crossBow" />
<string name="sfx" value="cBow" />
<int name="reqJob" value="4" />
<int name="reqLevel" value="35" />
<int name="reqSTR" value="35" />
<int name="reqDEX" value="108" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="incPAD" value="78" />
<int name="incDEX" value="2" />
<int name="incACC" value="5" />
<int name="tuc" value="5" />
<int name="price" value="170000" />
<int name="attackSpeed" value="6" />
<int name="cash" value="0" />
<int name="knockback" value="47" />
<int name="tradeBlock" value="1" />
<int name="notSale" value="1" />
<int name="only" value="1" />
</imgdir>
</imgdir>