Files
sweetgum-server/wz/Character.wz/Weapon/01452041.img.xml
ronancpl 0b68f623a4 Character.wz
Server data for MapleSolaxiaV2.
2015-11-04 13:05:40 -02:00

291 lines
9.0 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01452041.img">
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="54" height="21">
<vector name="origin" x="5" y="5" />
<imgdir name="map">
<vector name="navel" x="9" y="1" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="56" height="31">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="11" y="6" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="56" height="31">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="3" y="10" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="54" height="21">
<vector name="origin" x="10" y="5" />
<imgdir name="map">
<vector name="navel" x="5" y="-3" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="54" height="21">
<vector name="origin" x="10" y="5" />
<imgdir name="map">
<vector name="navel" x="5" y="-2" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="54" height="21">
<vector name="origin" x="10" y="5" />
<imgdir name="map">
<vector name="navel" x="4" y="-3" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="31" height="56">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="11" y="27" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="31" height="56">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="11" y="25" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="31" height="56">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="11" y="23" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="54" height="21">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-23" y="31" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="31" height="56">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="9" y="64" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="56" height="31">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="53" y="-3" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT3">
<imgdir name="0">
<canvas name="weapon" width="56" height="31">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-15" y="14" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="54" height="21">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-14" y="3" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="31" height="56">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="21" y="53" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="shoot1">
<imgdir name="0">
<canvas name="weapon" width="27" height="54">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="22" y="31" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="42" height="58">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="23" y="33" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="21" height="54">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="22" y="31" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="shootF">
<imgdir name="0">
<canvas name="weapon" width="32" height="56">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="28" y="36" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="46" height="59">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="27" y="37" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="21" height="54">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="25" y="36" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="54" height="21">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="53" y="13" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="54" height="21">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="70" y="13" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="31" height="56">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="9" y="29" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="31" height="56">
<vector name="origin" x="17" y="6" />
<imgdir name="map">
<vector name="navel" x="4" y="27" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="info">
<canvas name="icon" width="38" height="38">
<vector name="origin" x="3" y="35" />
</canvas>
<canvas name="iconRaw" width="38" height="38">
<vector name="origin" x="3" y="35" />
</canvas>
<string name="islot" value="WpSi" />
<string name="vslot" value="WpSi" />
<int name="walk" value="1" />
<int name="stand" value="1" />
<short name="attack" value="3" />
<string name="afterImage" value="bow" />
<string name="sfx" value="bow" />
<int name="reqJob" value="4" />
<int name="reqLevel" value="60" />
<int name="reqSTR" value="65" />
<int name="reqDEX" value="185" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="incPAD" value="80" />
<int name="incSpeed" value="10" />
<int name="tuc" value="7" />
<int name="price" value="300000" />
<int name="attackSpeed" value="6" />
<int name="cash" value="0" />
<int name="knockback" value="50" />
<int name="tradeBlock" value="1" />
<int name="notSale" value="1" />
<int name="only" value="1" />
<int name="expireOnLogout" value="1" />
</imgdir>
</imgdir>