Files
sweetgum-server/wz/Character.wz/Weapon/01452033.img.xml
ronancpl 0b68f623a4 Character.wz
Server data for MapleSolaxiaV2.
2015-11-04 13:05:40 -02:00

291 lines
9.0 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01452033.img">
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="49" height="26">
<vector name="origin" x="5" y="5" />
<imgdir name="map">
<vector name="navel" x="11" y="3" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="48" height="34">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="9" y="8" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="48" height="28">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="5" y="10" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="49" height="26">
<vector name="origin" x="10" y="5" />
<imgdir name="map">
<vector name="navel" x="8" y="-1" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="49" height="26">
<vector name="origin" x="10" y="5" />
<imgdir name="map">
<vector name="navel" x="8" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="49" height="26">
<vector name="origin" x="10" y="5" />
<imgdir name="map">
<vector name="navel" x="8" y="-1" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="28" height="48">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="7" y="28" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="28" height="48">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="8" y="26" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="28" height="48">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="8" y="24" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="49" height="26">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-25" y="41" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="48" height="28">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="9" y="38" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="48" height="28">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="48" y="-9" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT3">
<imgdir name="0">
<canvas name="weapon" width="48" height="34">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-12" y="10" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="48" height="34">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-11" y="8" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="34" height="48">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="20" y="48" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="shoot1">
<imgdir name="0">
<canvas name="weapon" width="26" height="49">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="23" y="32" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="42" height="44">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="23" y="30" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="26" height="49">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="23" y="32" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="shootF">
<imgdir name="0">
<canvas name="weapon" width="34" height="48">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="28" y="33" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="46" height="44">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="29" y="34" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="26" height="49">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="27" y="36" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="49" height="26">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="48" y="20" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="49" height="26">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="64" y="20" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="34" height="48">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="10" y="25" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="34" height="48">
<vector name="origin" x="17" y="6" />
<imgdir name="map">
<vector name="navel" x="5" y="23" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="info">
<canvas name="icon" width="33" height="32">
<vector name="origin" x="1" y="31" />
</canvas>
<canvas name="iconRaw" width="33" height="32">
<vector name="origin" x="1" y="31" />
</canvas>
<string name="islot" value="WpSi" />
<string name="vslot" value="WpSi" />
<int name="walk" value="1" />
<int name="stand" value="1" />
<short name="attack" value="3" />
<string name="afterImage" value="bow" />
<string name="sfx" value="bow" />
<int name="reqJob" value="4" />
<int name="reqLevel" value="35" />
<int name="reqSTR" value="40" />
<int name="reqDEX" value="110" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="incPAD" value="75" />
<int name="incDEX" value="2" />
<int name="incACC" value="5" />
<int name="tuc" value="5" />
<int name="price" value="200000" />
<int name="attackSpeed" value="6" />
<int name="cash" value="0" />
<int name="knockback" value="44" />
<int name="tradeBlock" value="1" />
<int name="notSale" value="1" />
<int name="only" value="1" />
</imgdir>
</imgdir>