Files
sweetgum-server/wz/Character.wz/Weapon/01452017.img.xml
ronancpl 0b68f623a4 Character.wz
Server data for MapleSolaxiaV2.
2015-11-04 13:05:40 -02:00

287 lines
8.9 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01452017.img">
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="67" height="21">
<vector name="origin" x="5" y="5" />
<imgdir name="map">
<vector name="navel" x="16" y="4" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="65" height="31">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="13" y="9" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="65" height="31">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="10" y="13" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="67" height="21">
<vector name="origin" x="10" y="5" />
<imgdir name="map">
<vector name="navel" x="13" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="67" height="21">
<vector name="origin" x="10" y="5" />
<imgdir name="map">
<vector name="navel" x="13" y="1" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="67" height="21">
<vector name="origin" x="10" y="5" />
<imgdir name="map">
<vector name="navel" x="12" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="30" height="65">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-2" y="34" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="30" height="65">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-2" y="32" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="30" height="65">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-2" y="30" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="67" height="21">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-18" y="32" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="65" height="31">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="7" y="36" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="65" height="31">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="64" y="-3" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT3">
<imgdir name="0">
<canvas name="weapon" width="65" height="31">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-17" y="14" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="67" height="21">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-13" y="-1" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="30" height="65">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="23" y="69" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="shoot1">
<imgdir name="0">
<canvas name="weapon" width="23" height="67">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="19" y="39" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="36" height="67">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="19" y="39" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="21" height="67">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="19" y="39" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="shootF">
<imgdir name="0">
<canvas name="weapon" width="30" height="65">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="25" y="41" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="40" height="67">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="24" y="42" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="21" height="67">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="22" y="42" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="67" height="21">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="64" y="11" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="67" height="21">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="80" y="11" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="30" height="65">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="6" y="32" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="30" height="65">
<vector name="origin" x="17" y="6" />
<imgdir name="map">
<vector name="navel" x="1" y="30" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="info">
<canvas name="icon" width="32" height="32">
<vector name="origin" x="0" y="32" />
</canvas>
<canvas name="iconRaw" width="32" height="32">
<vector name="origin" x="0" y="32" />
</canvas>
<string name="islot" value="WpSi" />
<string name="vslot" value="WpSi" />
<int name="walk" value="1" />
<int name="stand" value="1" />
<short name="attack" value="3" />
<string name="afterImage" value="bow" />
<string name="sfx" value="bow" />
<int name="reqJob" value="4" />
<int name="reqLevel" value="90" />
<int name="reqSTR" value="95" />
<int name="reqDEX" value="245" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="incPAD" value="90" />
<int name="incSpeed" value="11" />
<int name="tuc" value="7" />
<int name="price" value="400000" />
<int name="attackSpeed" value="6" />
<int name="cash" value="0" />
<int name="knockback" value="60" />
</imgdir>
</imgdir>