Files
sweetgum-server/wz/Character.wz/Weapon/01442026.img.xml
ronancpl 0b68f623a4 Character.wz
Server data for MapleSolaxiaV2.
2015-11-04 13:05:40 -02:00

401 lines
12 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01442026.img">
<imgdir name="info">
<canvas name="icon" width="32" height="32">
<vector name="origin" x="0" y="32" />
</canvas>
<canvas name="iconRaw" width="32" height="32">
<vector name="origin" x="0" y="32" />
</canvas>
<string name="islot" value="Wp" />
<string name="vslot" value="Wp" />
<int name="walk" value="1" />
<int name="stand" value="1" />
<short name="attack" value="2" />
<string name="afterImage" value="poleArm" />
<string name="sfx" value="poleArm" />
<int name="reqJob" value="0" />
<int name="reqLevel" value="95" />
<int name="reqSTR" value="0" />
<int name="reqDEX" value="0" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="incPAD" value="99" />
<int name="tuc" value="7" />
<int name="price" value="1" />
<int name="attackSpeed" value="7" />
<int name="cash" value="0" />
<int name="incSpeed" value="5" />
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="68" height="17">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="16" y="1" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="67" height="24">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="15" y="7" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="67" height="24">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="15" y="4" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="68" height="17">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="16" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="67" height="24">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="28" y="1" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="67" height="24">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="27" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="67" height="24">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="28" y="-1" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="0">
<canvas name="weapon" width="51" height="51">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-4" y="48" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="24" height="67">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="25" y="58" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="67" height="24">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="33" y="-7" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP1">
<imgdir name="0">
<canvas name="weapon" width="67" height="24">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-1" y="42" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="24" height="67">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="20" y="59" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="67" height="24">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="55" y="-12" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP2">
<imgdir name="0">
<canvas name="weapon" width="51" height="51">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="17" y="53" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="24" height="67">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="17" y="54" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="67" height="24">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="32" y="-7" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingPF">
<imgdir name="0">
<canvas name="weapon" width="68" height="17">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="26" y="1" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="67" height="24">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="24" y="4" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="67" height="24">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-1" y="39" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="67" height="24">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="56" y="-6" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT1">
<imgdir name="0">
<canvas name="weapon" width="67" height="24">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="21" y="-1" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="67" height="24">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="24" y="-2" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="68" height="17">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="48" y="1" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT2">
<imgdir name="0">
<canvas name="weapon" width="67" height="24">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="30" y="-2" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="67" height="24">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="29" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="67" height="24">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="43" y="14" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabTF">
<imgdir name="0">
<uol name="weapon" value="../../swingPF/0/weapon" />
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingPF/1/weapon" />
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="51" height="51">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="5" y="10" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="3">
<uol name="weapon" value="../../stabT1/2/weapon" />
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="68" height="17">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="69" y="10" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="68" height="17">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="83" y="10" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="24" height="67">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="-1" y="44" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="24" height="67">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="-2" y="43" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="ladder">
<imgdir name="0">
<canvas name="weapon" width="51" height="51">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="9" y="27" />
</imgdir>
<string name="z" value="backWeaponOverShield" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="51" height="51">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="8" y="27" />
</imgdir>
<string name="z" value="backWeaponOverShield" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="rope">
<imgdir name="0">
<canvas name="weapon" width="51" height="51">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="9" y="24" />
</imgdir>
<string name="z" value="backWeaponOverShield" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="51" height="51">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="9" y="24" />
</imgdir>
<string name="z" value="backWeaponOverShield" />
</canvas>
</imgdir>
</imgdir>
</imgdir>