Files
sweetgum-server/wz/Character.wz/Weapon/01442014.img.xml
ronancpl 0b68f623a4 Character.wz
Server data for MapleSolaxiaV2.
2015-11-04 13:05:40 -02:00

400 lines
12 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01442014.img">
<imgdir name="info">
<canvas name="icon" width="33" height="33">
<vector name="origin" x="0" y="33" />
</canvas>
<canvas name="iconRaw" width="33" height="33">
<vector name="origin" x="0" y="33" />
</canvas>
<string name="islot" value="Wp" />
<string name="vslot" value="Wp" />
<int name="walk" value="1" />
<int name="stand" value="1" />
<short name="attack" value="2" />
<string name="afterImage" value="poleArm" />
<string name="sfx" value="poleArm" />
<int name="reqJob" value="0" />
<int name="reqLevel" value="24" />
<int name="reqSTR" value="0" />
<int name="reqDEX" value="0" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="incPAD" value="42" />
<int name="tuc" value="7" />
<int name="price" value="1" />
<int name="attackSpeed" value="6" />
<int name="cash" value="0" />
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="69" height="19">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="17" y="2" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="68" height="33">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="16" y="12" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="68" height="33">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="16" y="9" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="69" height="19">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="17" y="1" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="68" height="33">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="24" y="5" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="68" height="33">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="23" y="4" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="68" height="33">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="24" y="3" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="0">
<canvas name="weapon" width="56" height="56">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-2" y="51" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="33" height="68">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="29" y="59" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="68" height="33">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="34" y="-3" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP1">
<imgdir name="0">
<canvas name="weapon" width="68" height="33">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-1" y="47" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="33" height="68">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="24" y="60" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="68" height="33">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="56" y="-8" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP2">
<imgdir name="0">
<canvas name="weapon" width="56" height="56">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="19" y="56" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="33" height="68">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="21" y="55" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="68" height="33">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="33" y="-3" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingPF">
<imgdir name="0">
<canvas name="weapon" width="68" height="33">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="26" y="9" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="68" height="33">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="29" y="7" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="68" height="33">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-1" y="44" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="68" height="33">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="57" y="-2" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT1">
<imgdir name="0">
<canvas name="weapon" width="68" height="33">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="22" y="3" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="68" height="33">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="25" y="2" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="69" height="19">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="49" y="2" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT2">
<imgdir name="0">
<canvas name="weapon" width="68" height="33">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="31" y="2" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="69" height="19">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="39" y="7" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="68" height="33">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="44" y="20" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabTF">
<imgdir name="0">
<uol name="weapon" value="../../swingPF/0/weapon" />
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingPF/1/weapon" />
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="56" height="56">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="8" y="12" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="3">
<uol name="weapon" value="../../stabT1/2/weapon" />
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="69" height="19">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="70" y="11" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="69" height="19">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="84" y="11" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="33" height="68">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="2" y="44" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="33" height="68">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="1" y="43" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="ladder">
<imgdir name="0">
<canvas name="weapon" width="56" height="56">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="11" y="30" />
</imgdir>
<string name="z" value="backWeaponOverShield" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="56" height="56">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="10" y="30" />
</imgdir>
<string name="z" value="backWeaponOverShield" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="rope">
<imgdir name="0">
<canvas name="weapon" width="56" height="56">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="11" y="27" />
</imgdir>
<string name="z" value="backWeaponOverShield" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="56" height="56">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="6" y="33" />
</imgdir>
<string name="z" value="backWeaponOverShield" />
</canvas>
</imgdir>
</imgdir>
</imgdir>