Files
sweetgum-server/wz/Character.wz/Weapon/01432055.img.xml
ronancpl 0b68f623a4 Character.wz
Server data for MapleSolaxiaV2.
2015-11-04 13:05:40 -02:00

374 lines
12 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01432055.img">
<imgdir name="info">
<canvas name="icon" width="33" height="34">
<vector name="origin" x="0" y="34" />
</canvas>
<canvas name="iconRaw" width="33" height="34">
<vector name="origin" x="0" y="34" />
</canvas>
<string name="islot" value="Wp" />
<string name="vslot" value="Wp" />
<int name="walk" value="2" />
<int name="stand" value="2" />
<short name="attack" value="2" />
<string name="afterImage" value="spear" />
<string name="sfx" value="spear" />
<int name="reqJob" value="1" />
<int name="reqLevel" value="90" />
<int name="reqSTR" value="280" />
<int name="reqDEX" value="0" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="incPAD" value="97" />
<int name="tuc" value="8" />
<int name="price" value="370000" />
<int name="attackSpeed" value="7" />
<int name="cash" value="0" />
<int name="tradeBlock" value="1" />
<int name="tradeAvailable" value="1" />
</imgdir>
<imgdir name="walk2">
<imgdir name="0">
<canvas name="weapon" width="81" height="80">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="1" y="49" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="76" height="85">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="0" y="52" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="83" height="78">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="1" y="51" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="76" height="85">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="1" y="52" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="81" height="80">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="4" y="48" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="83" height="78">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="5" y="47" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="86" height="76">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="48" y="50" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="86" height="76">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="47" y="49" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="86" height="76">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="48" y="48" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="0">
<canvas name="weapon" width="80" height="81">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="6" y="72" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="33" height="110">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="30" y="89" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="112" height="29">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="63" y="-2" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP1">
<imgdir name="0">
<canvas name="weapon" width="112" height="29">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="12" y="43" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="31" height="111">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="14" y="92" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="112" height="29">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="82" y="-6" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP2">
<imgdir name="0">
<canvas name="weapon" width="80" height="81">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="19" y="73" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="31" height="111">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="12" y="88" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="112" height="29">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="62" y="-3" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingPF">
<imgdir name="0">
<canvas name="weapon" width="115" height="12">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="67" y="4" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="112" height="29">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="66" y="6" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="112" height="29">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="19" y="42" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="112" height="29">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="83" y="-7" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT1">
<imgdir name="0">
<canvas name="weapon" width="112" height="29">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="62" y="3" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="112" height="29">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="66" y="1" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="115" height="12">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="87" y="4" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT2">
<imgdir name="0">
<canvas name="weapon" width="112" height="29">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="67" y="2" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="112" height="29">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="71" y="3" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="112" height="29">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="78" y="16" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabTF">
<imgdir name="0">
<uol name="weapon" value="../../swingPF/0/weapon" />
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingPF/1/weapon" />
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="82" height="78">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="31" y="20" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="3">
<uol name="weapon" value="../../stabT1/2/weapon" />
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="115" height="12">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="98" y="3" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="115" height="12">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="113" y="3" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="83" height="78">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="13" y="57" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="83" height="78">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="11" y="57" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
</imgdir>