Files
sweetgum-server/wz/Character.wz/Weapon/01432049.img.xml
ronancpl 0b68f623a4 Character.wz
Server data for MapleSolaxiaV2.
2015-11-04 13:05:40 -02:00

424 lines
13 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01432049.img">
<imgdir name="info">
<canvas name="icon" width="36" height="36">
<vector name="origin" x="0" y="36" />
</canvas>
<canvas name="iconRaw" width="36" height="36">
<vector name="origin" x="0" y="36" />
</canvas>
<string name="islot" value="Wp" />
<string name="vslot" value="Wp" />
<int name="walk" value="2" />
<int name="stand" value="2" />
<short name="attack" value="2" />
<string name="afterImage" value="spear" />
<string name="sfx" value="spear" />
<int name="reqJob" value="1" />
<int name="reqLevel" value="120" />
<int name="reqSTR" value="370" />
<int name="reqDEX" value="0" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="incPAD" value="112" />
<int name="tuc" value="7" />
<int name="price" value="570000" />
<int name="attackSpeed" value="7" />
<int name="cash" value="0" />
<int name="equipTradeBlock" value="1" />
<imgdir name="level">
<imgdir name="info">
<imgdir name="1">
<int name="incPADMin" value="0" />
<int name="incPADMax" value="2" />
<int name="incSTRMin" value="1" />
<int name="incSTRMax" value="2" />
<int name="incDEXMin" value="0" />
<int name="incDEXMax" value="1" />
<int name="exp" value="70" />
</imgdir>
<imgdir name="2">
<int name="incPADMin" value="0" />
<int name="incPADMax" value="2" />
<int name="incSTRMin" value="1" />
<int name="incSTRMax" value="2" />
<int name="incDEXMin" value="0" />
<int name="incDEXMax" value="1" />
<int name="exp" value="75" />
</imgdir>
<imgdir name="3">
<int name="incPADMin" value="0" />
<int name="incPADMax" value="2" />
<int name="incSTRMin" value="1" />
<int name="incSTRMax" value="2" />
<int name="incDEXMin" value="0" />
<int name="incDEXMax" value="1" />
<int name="exp" value="80" />
</imgdir>
<imgdir name="4">
<int name="exp" value="0" />
</imgdir>
</imgdir>
<imgdir name="case">
<imgdir name="0">
<int name="prob" value="9" />
</imgdir>
<imgdir name="1">
<int name="prob" value="1" />
<imgdir name="4">
<string name="hs" value="h1" />
<imgdir name="Skill">
<imgdir name="0">
<int name="id" value="1321007" />
<int name="level" value="1" />
</imgdir>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="walk2">
<imgdir name="0">
<canvas name="weapon" width="80" height="81">
<vector name="origin" x="40" y="40" />
<imgdir name="map">
<vector name="hand" x="-20" y="18" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="73" height="87">
<vector name="origin" x="19" y="64" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="86" height="73">
<vector name="origin" x="23" y="54" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="73" height="87">
<vector name="origin" x="19" y="64" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="73" height="87">
<vector name="origin" x="19" y="64" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="73" height="87">
<vector name="origin" x="19" y="64" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="98" height="58">
<vector name="origin" x="86" y="48" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="98" height="58">
<vector name="origin" x="85" y="47" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="98" height="58">
<vector name="origin" x="86" y="46" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="0">
<canvas name="weapon" width="86" height="73">
<vector name="origin" x="43" y="36" />
<imgdir name="map">
<vector name="navel" x="-25" y="34" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="32" height="107">
<vector name="origin" x="24" y="88" />
<imgdir name="map">
<vector name="navel" x="15" y="5" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="107" height="41">
<vector name="origin" x="81" y="12" />
<imgdir name="map">
<vector name="navel" x="-5" y="-6" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP1">
<imgdir name="0">
<canvas name="weapon" width="110" height="32">
<vector name="origin" x="17" y="22" />
<imgdir name="map">
<vector name="navel" x="-2" y="26" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="33" height="110">
<vector name="origin" x="11" y="77" />
<imgdir name="map">
<vector name="navel" x="15" y="22" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="101" height="50">
<vector name="origin" x="76" y="15" />
<imgdir name="map">
<vector name="navel" x="16" y="-11" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP2">
<imgdir name="0">
<canvas name="weapon" width="80" height="81">
<vector name="origin" x="11" y="66" />
<imgdir name="map">
<vector name="navel" x="17" y="14" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="33" height="110">
<vector name="origin" x="5" y="95" />
<imgdir name="map">
<vector name="navel" x="19" y="2" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="107" height="41">
<vector name="origin" x="86" y="11" />
<imgdir name="map">
<vector name="navel" x="-6" y="-7" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingPF">
<imgdir name="0">
<canvas name="weapon" width="113" height="23">
<vector name="origin" x="102" y="11" />
<imgdir name="map">
<vector name="navel" x="-20" y="3" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="110" height="32">
<vector name="origin" x="101" y="5" />
<imgdir name="map">
<vector name="navel" x="-20" y="6" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="110" height="32">
<vector name="origin" x="32" y="20" />
<imgdir name="map">
<vector name="navel" x="-14" y="29" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="101" height="50">
<vector name="origin" x="67" y="12" />
<imgdir name="map">
<vector name="navel" x="23" y="-6" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT1">
<imgdir name="0">
<canvas name="weapon" width="110" height="32">
<vector name="origin" x="100" y="5" />
<imgdir name="map">
<vector name="navel" x="-20" y="2" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="110" height="32">
<vector name="origin" x="99" y="5" />
<imgdir name="map">
<vector name="navel" x="-17" y="1" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="113" height="23">
<vector name="origin" x="101" y="11" />
<imgdir name="map">
<vector name="navel" x="3" y="4" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT2">
<imgdir name="0">
<canvas name="weapon" width="110" height="32">
<vector name="origin" x="99" y="7" />
<imgdir name="map">
<vector name="navel" x="-13" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="110" height="32">
<vector name="origin" x="98" y="5" />
<imgdir name="map">
<vector name="navel" x="-12" y="3" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="110" height="33">
<vector name="origin" x="101" y="26" />
<imgdir name="map">
<vector name="navel" x="-6" y="-4" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabTF">
<imgdir name="0">
<uol name="weapon" value="../../swingPF/0/weapon" />
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingPF/1/weapon" />
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="98" height="58">
<vector name="origin" x="49" y="29" />
<imgdir name="map">
<vector name="navel" x="12" y="-11" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="3">
<uol name="weapon" value="../../stabT1/2/weapon" />
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="113" height="23">
<vector name="origin" x="97" y="11" />
<imgdir name="map">
<vector name="navel" x="9" y="2" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="113" height="23">
<vector name="origin" x="95" y="12" />
<imgdir name="map">
<vector name="navel" x="25" y="1" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="80" height="81">
<vector name="origin" x="20" y="60" />
<imgdir name="map">
<vector name="navel" x="-3" y="9" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="80" height="81">
<vector name="origin" x="20" y="60" />
<imgdir name="map">
<vector name="navel" x="-4" y="8" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
</imgdir>