Files
sweetgum-server/wz/Character.wz/Weapon/01432027.img.xml
ronancpl 0b68f623a4 Character.wz
Server data for MapleSolaxiaV2.
2015-11-04 13:05:40 -02:00

377 lines
12 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01432027.img">
<imgdir name="info">
<canvas name="icon" width="33" height="34">
<vector name="origin" x="0" y="34" />
</canvas>
<canvas name="iconRaw" width="33" height="33">
<vector name="origin" x="0" y="34" />
</canvas>
<string name="islot" value="Wp" />
<string name="vslot" value="Wp" />
<int name="walk" value="2" />
<int name="stand" value="2" />
<short name="attack" value="2" />
<string name="afterImage" value="spear" />
<string name="sfx" value="spear" />
<int name="reqJob" value="1" />
<int name="reqLevel" value="60" />
<int name="reqSTR" value="190" />
<int name="reqDEX" value="0" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="incACC" value="3" />
<int name="incPAD" value="97" />
<int name="incSTR" value="5" />
<int name="tuc" value="5" />
<int name="price" value="250000" />
<int name="attackSpeed" value="8" />
<int name="cash" value="0" />
<int name="tradeBlock" value="1" />
<int name="notSale" value="1" />
<int name="only" value="1" />
</imgdir>
<imgdir name="walk2">
<imgdir name="0">
<canvas name="weapon" width="76" height="76">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="0" y="46" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="74" height="78">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="0" y="47" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="76" height="72">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="0" y="45" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="74" height="78">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-1" y="48" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="76" height="76">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-1" y="47" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="76" height="72">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-2" y="44" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="76" height="72">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="43" y="48" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="76" height="72">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="42" y="47" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="76" height="72">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="44" y="47" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="0">
<canvas name="weapon" width="35" height="98">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-6" y="92" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="35" height="98">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="32" y="81" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="98" height="35">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="61" y="-3" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP1">
<imgdir name="0">
<canvas name="weapon" width="98" height="35">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="1" y="48" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="35" height="98">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="12" y="88" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="98" height="35">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="82" y="-8" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP2">
<imgdir name="0">
<canvas name="weapon" width="76" height="76">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="16" y="72" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="35" height="98">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="11" y="79" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="98" height="35">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="60" y="-3" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingPF">
<imgdir name="0">
<canvas name="weapon" width="99" height="16">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="54" y="6" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="98" height="35">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="52" y="8" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="98" height="35">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="7" y="49" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="98" height="35">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="83" y="-8" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT1">
<imgdir name="0">
<canvas name="weapon" width="98" height="35">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="54" y="3" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="98" height="35">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="55" y="2" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="99" height="16">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="75" y="6" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT2">
<imgdir name="0">
<canvas name="weapon" width="98" height="35">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="59" y="3" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="98" height="35">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="59" y="5" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="98" height="35">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="67" y="22" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabTF">
<imgdir name="0">
<uol name="weapon" value="../../swingPF/0/weapon" />
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingPF/1/weapon" />
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="71" height="71">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="24" y="17" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="3">
<uol name="weapon" value="../../stabT1/2/weapon" />
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="99" height="16">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="87" y="6" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="99" height="16">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="102" y="6" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="76" height="72">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="12" y="52" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="76" height="72">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="10" y="51" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
</imgdir>