Files
sweetgum-server/wz/Character.wz/Weapon/01412034.img.xml
ronancpl 0b68f623a4 Character.wz
Server data for MapleSolaxiaV2.
2015-11-04 13:05:40 -02:00

403 lines
12 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01412034.img">
<imgdir name="info">
<canvas name="icon" width="33" height="36">
<vector name="origin" x="0" y="35" />
</canvas>
<canvas name="iconRaw" width="33" height="36">
<vector name="origin" x="0" y="35" />
</canvas>
<string name="islot" value="WpSi" />
<string name="vslot" value="WpSi" />
<int name="walk" value="2" />
<int name="stand" value="2" />
<short name="attack" value="5" />
<string name="afterImage" value="axe" />
<string name="sfx" value="swordS" />
<int name="reqJob" value="1" />
<int name="reqLevel" value="120" />
<int name="reqSTR" value="370" />
<int name="reqDEX" value="0" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="tuc" value="7" />
<int name="incPAD" value="112" />
<int name="price" value="650000" />
<int name="attackSpeed" value="6" />
<int name="cash" value="0" />
<int name="equipTradeBlock" value="1" />
<imgdir name="level">
<imgdir name="info">
<imgdir name="1">
<int name="incPADMin" value="0" />
<int name="incPADMax" value="2" />
<int name="incSTRMin" value="1" />
<int name="incSTRMax" value="2" />
<int name="incDEXMin" value="0" />
<int name="incDEXMax" value="1" />
<int name="exp" value="70" />
</imgdir>
<imgdir name="2">
<int name="incPADMin" value="0" />
<int name="incPADMax" value="2" />
<int name="incSTRMin" value="1" />
<int name="incSTRMax" value="2" />
<int name="incDEXMin" value="0" />
<int name="incDEXMax" value="1" />
<int name="exp" value="75" />
</imgdir>
<imgdir name="3">
<int name="incPADMin" value="0" />
<int name="incPADMax" value="2" />
<int name="incSTRMin" value="1" />
<int name="incSTRMax" value="2" />
<int name="incDEXMin" value="0" />
<int name="incDEXMax" value="1" />
<int name="exp" value="80" />
</imgdir>
<imgdir name="4">
<int name="exp" value="0" />
</imgdir>
</imgdir>
<imgdir name="case">
<imgdir name="0">
<int name="prob" value="9" />
</imgdir>
<imgdir name="1">
<int name="prob" value="1" />
<imgdir name="4">
<string name="hs" value="h1" />
<imgdir name="Skill">
<imgdir name="0">
<int name="id" value="1121008" />
<int name="level" value="1" />
</imgdir>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="walk2">
<imgdir name="0">
<canvas name="weapon" width="66" height="63">
<vector name="origin" x="14" y="46" />
<imgdir name="map">
<vector name="hand" x="4" y="-1" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="64" height="65">
<vector name="origin" x="16" y="46" />
<imgdir name="map">
<vector name="hand" x="3" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="68" height="61">
<vector name="origin" x="14" y="46" />
<imgdir name="map">
<vector name="hand" x="5" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="66" height="63">
<vector name="origin" x="13" y="45" />
<imgdir name="map">
<vector name="hand" x="5" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="68" height="61">
<vector name="origin" x="57" y="48" />
<imgdir name="map">
<vector name="hand" x="6" y="4" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="68" height="61">
<vector name="origin" x="57" y="46" />
<imgdir name="map">
<vector name="hand" x="5" y="5" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="68" height="61">
<vector name="origin" x="57" y="44" />
<imgdir name="map">
<vector name="hand" x="6" y="6" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="80" height="59">
<vector name="origin" x="-2" y="68" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="58" height="81">
<vector name="origin" x="37" y="84" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="77" height="57">
<vector name="origin" x="77" y="-3" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="0">
<canvas name="weapon" width="62" height="68">
<vector name="origin" x="8" y="71" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="57" height="77">
<vector name="origin" x="64" y="71" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="81" height="60">
<vector name="origin" x="60" y="10" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT3">
<imgdir name="0">
<canvas name="weapon" width="84" height="58">
<vector name="origin" x="9" y="24" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="80" height="59">
<vector name="origin" x="6" y="15" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="58" height="81">
<vector name="origin" x="45" y="83" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingTF">
<imgdir name="0">
<canvas name="weapon" width="58" height="84">
<vector name="origin" x="26" y="90" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="backWeapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="57" height="77">
<vector name="origin" x="41" y="75" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="62" height="68">
<vector name="origin" x="19" y="78" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="77" height="57">
<vector name="origin" x="78" y="0" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="84" height="58">
<vector name="origin" x="49" y="23" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="84" height="58">
<vector name="origin" x="92" y="34" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="84" height="58">
<vector name="origin" x="53" y="36" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="84" height="58">
<vector name="origin" x="87" y="32" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="84" height="58">
<vector name="origin" x="61" y="28" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="84" height="58">
<vector name="origin" x="53" y="25" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="84" height="58">
<vector name="origin" x="92" y="32" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="84" height="58">
<vector name="origin" x="73" y="28" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="84" height="58">
<vector name="origin" x="88" y="28" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="66" height="63">
<vector name="origin" x="16" y="53" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="66" height="63">
<vector name="origin" x="14" y="52" />
<imgdir name="map">
<vector name="navel" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
</imgdir>