Files
sweetgum-server/wz/Character.wz/Weapon/01412013.img.xml
ronancpl 0b68f623a4 Character.wz
Server data for MapleSolaxiaV2.
2015-11-04 13:05:40 -02:00

357 lines
11 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01412013.img">
<imgdir name="info">
<canvas name="icon" width="29" height="29">
<vector name="origin" x="0" y="29" />
</canvas>
<canvas name="iconRaw" width="29" height="29">
<vector name="origin" x="0" y="29" />
</canvas>
<string name="islot" value="WpSi" />
<string name="vslot" value="WpSi" />
<int name="walk" value="2" />
<int name="stand" value="2" />
<short name="attack" value="5" />
<string name="afterImage" value="axe" />
<string name="sfx" value="swordS" />
<int name="reqJob" value="1" />
<int name="reqLevel" value="35" />
<int name="reqSTR" value="115" />
<int name="reqDEX" value="0" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="incPAD" value="82" />
<int name="incSTR" value="5" />
<int name="tuc" value="7" />
<int name="price" value="140000" />
<int name="attackSpeed" value="7" />
<int name="cash" value="0" />
<int name="tradeBlock" value="1" />
<int name="notSale" value="1" />
<int name="only" value="1" />
<int name="slotMax" value="1" />
<int name="timeLimited" value="1" />
</imgdir>
<imgdir name="walk2">
<imgdir name="0">
<canvas name="weapon" width="65" height="43">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="0" y="21" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="61" height="44">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-2" y="22" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="64" height="41">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="0" y="23" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="65" height="43">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="1" y="21" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="65" height="43">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="29" y="25" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="65" height="43">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="28" y="24" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="65" height="43">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="29" y="23" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="70" height="33">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-5" y="42" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="33" height="70">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="13" y="60" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="70" height="33">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="52" y="-7" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="0">
<canvas name="weapon" width="70" height="33">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="2" y="36" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="43" height="65">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="37" y="50" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="70" height="33">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="31" y="-2" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT3">
<imgdir name="0">
<canvas name="weapon" width="69" height="31">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-4" y="8" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="70" height="33">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-3" y="-1" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="33" height="70">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="28" y="66" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingTF">
<imgdir name="0">
<canvas name="weapon" width="31" height="69">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="5" y="67" />
</imgdir>
<string name="z" value="backWeapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="33" height="70">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-10" y="67" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="43" height="65">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="5" y="68" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="70" height="33">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="54" y="-4" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="69" height="31">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="25" y="8" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="69" height="31">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="66" y="18" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="69" height="31">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="29" y="22" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="69" height="31">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="64" y="16" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="69" height="31">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="32" y="12" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="69" height="31">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="28" y="8" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="69" height="31">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="66" y="16" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="69" height="31">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="57" y="13" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="69" height="31">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="71" y="13" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="64" height="42">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="5" y="33" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="64" height="42">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="5" y="32" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
</imgdir>