Files
sweetgum-server/wz/Character.wz/Weapon/01412000.img.xml
ronancpl 0b68f623a4 Character.wz
Server data for MapleSolaxiaV2.
2015-11-04 13:05:40 -02:00

363 lines
11 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01412000.img">
<imgdir name="info">
<canvas name="icon" width="29" height="32">
<vector name="origin" x="0" y="32" />
</canvas>
<canvas name="iconRaw" width="25" height="31">
<vector name="origin" x="0" y="32" />
</canvas>
<string name="islot" value="WpSi" />
<string name="vslot" value="WpSi" />
<int name="walk" value="2" />
<int name="stand" value="2" />
<short name="attack" value="5" />
<string name="afterImage" value="axe" />
<string name="sfx" value="swordS" />
<int name="reqJob" value="1" />
<int name="reqLevel" value="25" />
<int name="reqSTR" value="85" />
<int name="reqDEX" value="0" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="incPAD" value="47" />
<int name="tuc" value="7" />
<int name="price" value="11000" />
<int name="attackSpeed" value="6" />
<int name="cash" value="0" />
</imgdir>
<imgdir name="walk2">
<imgdir name="0">
<canvas name="weapon" width="58" height="35">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-5" y="15" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="57" height="37">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-6" y="16" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="59" height="31">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-5" y="14" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="57" height="37">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-5" y="16" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="58" height="35">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-4" y="16" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="59" height="31">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-4" y="13" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="59" height="31">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="31" y="17" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="59" height="31">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="30" y="16" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="59" height="31">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="31" y="15" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="53" height="43">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-13" y="53" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="31" height="59">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="13" y="56" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="53" height="43">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="46" y="-9" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="0">
<canvas name="weapon" width="64" height="20">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-1" y="22" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="43" height="53">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="40" y="44" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="53" height="43">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="22" y="-2" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT3">
<imgdir name="0">
<canvas name="weapon" width="64" height="20">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-8" y="-4" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="59" height="31">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-6" y="-2" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="31" height="59">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="27" y="60" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingTF">
<imgdir name="0">
<canvas name="weapon" width="20" height="64">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-8" y="64" />
</imgdir>
<string name="z" value="backWeapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="31" height="59">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-17" y="61" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="53" height="43">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="4" y="57" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="53" height="43">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="44" y="-4" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="64" height="20">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="23" y="-5" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="64" height="20">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="65" y="4" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="64" height="20">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="25" y="9" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="64" height="20">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="60" y="3" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="64" height="20">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="31" y="-1" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="64" height="20">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="27" y="-4" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="64" height="20">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="66" y="4" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="64" height="20">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="59" y="14" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="64" height="20">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="77" y="14" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="59" height="31">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="5" y="22" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="59" height="31">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="4" y="21" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
</imgdir>