Files
sweetgum-server/wz/Character.wz/Weapon/01402028.img.xml
ronancpl 0b68f623a4 Character.wz
Server data for MapleSolaxiaV2.
2015-11-04 13:05:40 -02:00

398 lines
12 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01402028.img">
<imgdir name="info">
<canvas name="icon" width="35" height="35">
<vector name="origin" x="-1" y="35" />
</canvas>
<canvas name="iconRaw" width="35" height="35">
<vector name="origin" x="-1" y="35" />
</canvas>
<string name="islot" value="WpSi" />
<string name="vslot" value="WpSi" />
<int name="walk" value="1" />
<int name="stand" value="2" />
<short name="attack" value="5" />
<string name="afterImage" value="swordTL" />
<string name="sfx" value="swordL" />
<int name="reqJob" value="1" />
<int name="reqLevel" value="70" />
<int name="reqSTR" value="220" />
<int name="reqDEX" value="0" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="incPAD" value="100" />
<int name="incSTR" value="5" />
<int name="tuc" value="5" />
<int name="price" value="300000" />
<int name="attackSpeed" value="6" />
<int name="cash" value="0" />
<int name="tradeBlock" value="1" />
<int name="notSale" value="1" />
<int name="only" value="1" />
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="80" height="32">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="41" y="10" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="77" height="35">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="37" y="14" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="77" height="33">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="37" y="9" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="46" height="70">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-13" y="51" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="77" height="35">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="49" y="14" />
<vector name="handMove" x="40" y="10" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="77" height="35">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="47" y="12" />
<vector name="handMove" x="37" y="9" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="77" height="35">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="48" y="11" />
<vector name="handMove" x="35" y="10" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="77" height="35">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-14" y="40" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="46" height="70">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="14" y="71" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="77" height="33">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="67" y="-3" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="0">
<canvas name="weapon" width="77" height="35">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="0" y="26" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="35" height="77">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="24" y="66" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="77" height="33">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="46" y="2" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT3">
<imgdir name="0">
<canvas name="weapon" width="80" height="32">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-8" y="9" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="77" height="35">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-6" y="7" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="46" height="70">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="36" y="69" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingTF">
<imgdir name="0">
<canvas name="weapon" width="46" height="70">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="22" y="68" />
</imgdir>
<string name="z" value="backWeapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="32" height="80">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-2" y="78" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="46" height="70">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="3" y="80" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="70" height="45">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="65" y="-2" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="80" height="32">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="38" y="9" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="80" height="32">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="79" y="19" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="80" height="32">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="43" y="23" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="80" height="32">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="75" y="18" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="80" height="31">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="47" y="12" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="80" height="32">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="43" y="10" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="80" height="32">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="80" y="17" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="80" height="32">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="70" y="15" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="80" height="32">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="84" y="15" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="46" height="70">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="-5" y="61" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="46" height="70">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="-5" y="58" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="ladder">
<imgdir name="0">
<canvas name="weapon" width="58" height="59">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="19" y="28" />
</imgdir>
<string name="z" value="backWeaponOverShield" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="58" height="59">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="18" y="28" />
</imgdir>
<string name="z" value="backWeaponOverShield" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="rope">
<imgdir name="0">
<canvas name="weapon" width="58" height="59">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="19" y="25" />
</imgdir>
<string name="z" value="backWeaponOverShield" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="58" height="59">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="17" y="25" />
</imgdir>
<string name="z" value="backWeaponOverShield" />
</canvas>
</imgdir>
</imgdir>
</imgdir>