Files
sweetgum-server/wz/Character.wz/Weapon/01372049.img.xml
ronancpl 0b68f623a4 Character.wz
Server data for MapleSolaxiaV2.
2015-11-04 13:05:40 -02:00

350 lines
11 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01372049.img">
<imgdir name="info">
<canvas name="icon" width="28" height="29">
<vector name="origin" x="-2" y="29" />
</canvas>
<canvas name="iconRaw" width="28" height="28">
<vector name="origin" x="-2" y="29" />
</canvas>
<string name="islot" value="Wp" />
<string name="vslot" value="Wp" />
<int name="walk" value="1" />
<int name="stand" value="1" />
<short name="attack" value="6" />
<string name="afterImage" value="mace" />
<string name="sfx" value="mace" />
<int name="reqJob" value="0" />
<int name="reqLevel" value="10" />
<int name="reqSTR" value="0" />
<int name="reqDEX" value="0" />
<int name="reqINT" value="4" />
<int name="reqLUK" value="4" />
<int name="incPAD" value="33" />
<int name="incMAD" value="55" />
<int name="tuc" value="7" />
<int name="price" value="230000" />
<int name="attackSpeed" value="6" />
<int name="cash" value="0" />
<int name="tradeAvailable" value="1" />
<int name="tradeBlock" value="1" />
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="43" height="15">
<vector name="origin" x="32" y="8" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="42" height="18">
<vector name="origin" x="29" y="15" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="42" height="21">
<vector name="origin" x="32" y="8" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="42" height="21">
<vector name="origin" x="30" y="6" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="42" height="18">
<vector name="origin" x="33" y="16" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="42" height="18">
<vector name="origin" x="32" y="15" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="42" height="18">
<vector name="origin" x="33" y="14" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO1">
<imgdir name="0">
<canvas name="weapon" width="43" height="15">
<vector name="origin" x="9" y="10" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="42" height="21">
<vector name="origin" x="9" y="8" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="21" height="42">
<vector name="origin" x="6" y="32" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="15" height="43">
<vector name="origin" x="7" y="30" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="18" height="42">
<vector name="origin" x="13" y="41" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="21" height="42">
<vector name="origin" x="7" y="13" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="21" height="42">
<vector name="origin" x="6" y="31" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="42" height="18">
<vector name="origin" x="27" y="13" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="43" height="15">
<vector name="origin" x="3" y="9" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="43" height="15">
<vector name="origin" x="32" y="8" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="42" height="18">
<vector name="origin" x="29" y="14" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="43" height="15">
<vector name="origin" x="31" y="6" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="43" height="15">
<vector name="origin" x="32" y="7" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="shoot1">
<imgdir name="0">
<canvas name="weapon" width="15" height="43">
<vector name="origin" x="21" y="27" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="15" height="43">
<vector name="origin" x="35" y="27" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon" />
</imgdir>
</imgdir>
<imgdir name="shootF">
<imgdir name="0">
<canvas name="weapon" width="15" height="43">
<vector name="origin" x="23" y="30" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="15" height="43">
<vector name="origin" x="40" y="32" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon" />
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="43" height="15">
<vector name="origin" x="33" y="7" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="42" height="7">
<vector name="origin" x="34" y="4" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon" />
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="21" height="42">
<vector name="origin" x="5" y="30" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="21" height="42">
<vector name="origin" x="4" y="31" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="21" height="42">
<vector name="origin" x="5" y="30" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
</imgdir>