Files
sweetgum-server/wz/Character.wz/Weapon/01332073.img.xml
ronancpl 4d4412e28e Character.wz
Server data for MapleSolaxiaV2.
2015-11-04 12:37:16 -02:00

432 lines
14 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01332073.img">
<imgdir name="info">
<canvas name="icon" width="34" height="31">
<vector name="origin" x="1" y="31" />
</canvas>
<canvas name="iconRaw" width="34" height="30">
<vector name="origin" x="1" y="31" />
</canvas>
<string name="islot" value="Wp" />
<string name="vslot" value="Wp" />
<int name="walk" value="1" />
<int name="stand" value="1" />
<short name="attack" value="1" />
<string name="afterImage" value="swordOS" />
<string name="sfx" value="swordS" />
<int name="reqJob" value="9" />
<int name="reqLevel" value="120" />
<int name="reqSTR" value="75" />
<int name="reqDEX" value="160" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="incPAD" value="107" />
<int name="tuc" value="7" />
<int name="price" value="500000" />
<int name="attackSpeed" value="4" />
<int name="cash" value="0" />
<int name="equipTradeBlock" value="1" />
<imgdir name="level">
<imgdir name="info">
<imgdir name="1">
<int name="incPADMin" value="0" />
<int name="incPADMax" value="2" />
<int name="incLUKMin" value="1" />
<int name="incLUKMax" value="2" />
<int name="incSTRMin" value="0" />
<int name="incSTRMax" value="1" />
<int name="exp" value="80" />
</imgdir>
<imgdir name="2">
<int name="incPADMin" value="0" />
<int name="incPADMax" value="2" />
<int name="incLUKMin" value="1" />
<int name="incLUKMax" value="2" />
<int name="incSTRMin" value="0" />
<int name="incSTRMax" value="1" />
<int name="exp" value="90" />
</imgdir>
<imgdir name="3">
<int name="incPADMin" value="0" />
<int name="incPADMax" value="2" />
<int name="incLUKMin" value="1" />
<int name="incLUKMax" value="2" />
<int name="incSTRMin" value="0" />
<int name="incSTRMax" value="1" />
<int name="exp" value="100" />
</imgdir>
<imgdir name="4">
<int name="incPADMin" value="0" />
<int name="incPADMax" value="2" />
<int name="incLUKMin" value="1" />
<int name="incLUKMax" value="2" />
<int name="incSTRMin" value="0" />
<int name="incSTRMax" value="1" />
<int name="exp" value="110" />
</imgdir>
<imgdir name="5">
<int name="incPADMin" value="0" />
<int name="incPADMax" value="2" />
<int name="incLUKMin" value="1" />
<int name="incLUKMax" value="2" />
<int name="incSTRMin" value="0" />
<int name="incSTRMax" value="1" />
<int name="exp" value="120" />
</imgdir>
<imgdir name="6">
<int name="exp" value="0" />
</imgdir>
</imgdir>
<imgdir name="case">
<imgdir name="0">
<int name="prob" value="9" />
</imgdir>
<imgdir name="1">
<int name="prob" value="1" />
<imgdir name="6">
<string name="hs" value="h1" />
<imgdir name="Skill">
<imgdir name="0">
<int name="id" value="4221007" />
<int name="level" value="1" />
</imgdir>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="49" height="14">
<vector name="origin" x="40" y="7" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="45" height="19">
<vector name="origin" x="37" y="14" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="48" height="17">
<vector name="origin" x="40" y="4" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="49" height="14">
<vector name="origin" x="40" y="4" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="45" height="19">
<vector name="origin" x="38" y="15" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="45" height="19">
<vector name="origin" x="37" y="14" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="45" height="19">
<vector name="origin" x="38" y="13" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO1">
<imgdir name="0">
<canvas name="weapon" width="49" height="14">
<vector name="origin" x="6" y="7" />
<imgdir name="map">
<vector name="navel" x="5" y="0" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="48" height="17">
<vector name="origin" x="8" y="3" />
<imgdir name="map">
<vector name="navel" x="8" y="-1" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="35" height="35">
<vector name="origin" x="6" y="28" />
<imgdir name="map">
<vector name="navel" x="-20" y="20" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="35" height="35">
<vector name="origin" x="6" y="27" />
<imgdir name="map">
<vector name="navel" x="17" y="16" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="19" height="45">
<vector name="origin" x="5" y="47" />
<imgdir name="map">
<vector name="navel" x="21" y="1" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="17" height="48">
<vector name="origin" x="4" y="9" />
<imgdir name="map">
<vector name="navel" x="-19" y="-1" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="19" height="45">
<vector name="origin" x="7" y="36" />
<imgdir name="map">
<vector name="navel" x="-20" y="13" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="49" height="7">
<vector name="origin" x="39" y="2" />
<imgdir name="map">
<vector name="navel" x="20" y="3" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="49" height="14">
<vector name="origin" x="0" y="6" />
<imgdir name="map">
<vector name="navel" x="7" y="1" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="0">
<canvas name="weapon" width="17" height="48">
<vector name="origin" x="8" y="24" />
<imgdir name="map">
<vector name="navel" x="-24" y="-8" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="35" height="35">
<vector name="origin" x="17" y="17" />
<imgdir name="map">
<vector name="navel" x="-5" y="31" />
</imgdir>
<string name="z" value="backWeapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="46" height="14">
<vector name="origin" x="23" y="7" />
<imgdir name="map">
<vector name="navel" x="-8" y="16" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="46" height="14">
<vector name="origin" x="10" y="12" />
<imgdir name="map">
<vector name="navel" x="-20" y="15" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="48" height="17">
<vector name="origin" x="39" y="3" />
<imgdir name="map">
<vector name="navel" x="-14" y="-3" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="49" height="7">
<vector name="origin" x="40" y="3" />
<imgdir name="map">
<vector name="navel" x="26" y="7" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="48" height="17">
<vector name="origin" x="40" y="2" />
<imgdir name="map">
<vector name="navel" x="-11" y="12" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="49" height="14">
<vector name="origin" x="40" y="3" />
<imgdir name="map">
<vector name="navel" x="23" y="7" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="49" height="14">
<vector name="origin" x="40" y="5" />
<imgdir name="map">
<vector name="navel" x="-7" y="1" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="49" height="14">
<vector name="origin" x="6" y="9" />
<imgdir name="map">
<vector name="navel" x="23" y="-6" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="49" height="14">
<vector name="origin" x="45" y="16" />
<imgdir name="map">
<vector name="navel" x="23" y="-6" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="49" height="14">
<vector name="origin" x="41" y="4" />
<imgdir name="map">
<vector name="navel" x="9" y="2" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="49" height="14">
<vector name="origin" x="40" y="4" />
<imgdir name="map">
<vector name="navel" x="25" y="1" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon" />
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="19" height="45">
<vector name="origin" x="5" y="35" />
<imgdir name="map">
<vector name="navel" x="-3" y="9" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="19" height="45">
<vector name="origin" x="5" y="35" />
<imgdir name="map">
<vector name="navel" x="-4" y="8" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
</imgdir>