Files
sweetgum-server/wz/Character.wz/Weapon/01332037.img.xml
ronancpl 4d4412e28e Character.wz
Server data for MapleSolaxiaV2.
2015-11-04 12:37:16 -02:00

324 lines
9.9 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01332037.img">
<imgdir name="info">
<canvas name="icon" width="32" height="31">
<vector name="origin" x="-1" y="31" />
</canvas>
<canvas name="iconRaw" width="32" height="31">
<vector name="origin" x="-1" y="31" />
</canvas>
<string name="islot" value="Wp" />
<string name="vslot" value="Wp" />
<int name="walk" value="1" />
<int name="stand" value="1" />
<short name="attack" value="1" />
<string name="afterImage" value="swordOL" />
<string name="sfx" value="swordL" />
<int name="reqJob" value="8" />
<int name="reqLevel" value="70" />
<int name="reqSTR" value="0" />
<int name="reqDEX" value="110" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="190" />
<int name="incPAD" value="95" />
<int name="incLUK" value="2" />
<int name="incACC" value="5" />
<int name="tuc" value="7" />
<int name="price" value="310000" />
<int name="attackSpeed" value="4" />
<int name="cash" value="0" />
<int name="slotMax" value="1" />
<int name="tradeBlock" value="1" />
<int name="notSale" value="1" />
<int name="only" value="1" />
<int name="timeLimited" value="1" />
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="30" height="42">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-15" y="21" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="34" height="32">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-16" y="9" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="30" height="42">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-14" y="22" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="30" height="42">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-15" y="20" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="34" height="32">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="-11" y="7" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="34" height="32">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="-12" y="6" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="34" height="32">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="-11" y="5" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO1">
<imgdir name="1">
<canvas name="weapon" width="30" height="42">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="7" y="23" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="34" height="32">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-6" y="32" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="1">
<canvas name="weapon" width="32" height="34">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="26" y="15" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="32" height="34">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-15" y="18" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="34" height="32">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-7" y="25" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="42" height="9">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="33" y="2" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="0">
<canvas name="weapon" width="32" height="34">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-16" y="27" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="40" height="13">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-16" y="18" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="30" height="42">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-16" y="20" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="42" height="9">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="40" y="5" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="42" height="30">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-8" y="17" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="42" height="9">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="37" y="4" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="30" height="42">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-9" y="24" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="30" height="42">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-13" y="21" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="42" height="9">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="40" y="4" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="42" height="9">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="29" y="1" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="42" height="9">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="46" y="1" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon" />
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="32" height="34">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="0" y="13" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="32" height="34">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="-1" y="12" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
</imgdir>