Files
sweetgum-server/wz/Character.wz/Weapon/01332034.img.xml
ronancpl 4d4412e28e Character.wz
Server data for MapleSolaxiaV2.
2015-11-04 12:37:16 -02:00

369 lines
11 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01332034.img">
<imgdir name="info">
<canvas name="icon" width="35" height="35">
<vector name="origin" x="1" y="33" />
</canvas>
<canvas name="iconRaw" width="35" height="35">
<vector name="origin" x="1" y="33" />
</canvas>
<string name="islot" value="Wp" />
<string name="vslot" value="Wp" />
<int name="walk" value="1" />
<int name="stand" value="1" />
<short name="attack" value="1" />
<string name="afterImage" value="swordOL" />
<string name="sfx" value="swordL" />
<int name="reqJob" value="8" />
<int name="reqLevel" value="35" />
<int name="reqSTR" value="0" />
<int name="reqDEX" value="70" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="95" />
<int name="incPAD" value="72" />
<int name="incLUK" value="2" />
<int name="incACC" value="5" />
<int name="tuc" value="7" />
<int name="price" value="220000" />
<int name="attackSpeed" value="5" />
<int name="cash" value="0" />
<int name="slotMax" value="1" />
<int name="tradeBlock" value="1" />
<int name="notSale" value="1" />
<int name="only" value="1" />
<int name="timeLimited" value="1" />
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="56" height="17">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="3" y="-2" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="46" height="27">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="-4" y="8" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="46" height="27">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="0" y="8" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="56" height="17">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="2" y="-3" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="46" height="27">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="1" y="5" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="46" height="27">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="0" y="4" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="46" height="27">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="1" y="3" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO1">
<imgdir name="0">
<canvas name="weapon" width="49" height="8">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="13" y="0" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="49" height="12">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="21" y="-1" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="41" height="41">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-9" y="35" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="41" height="41">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="26" y="30" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="27" height="47">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="23" y="27" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="41" height="41">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-9" y="16" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="27" height="47">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-18" y="29" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="19" height="12">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="22" y="2" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="49" height="8">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="8" y="1" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="0">
<canvas name="weapon" width="41" height="41">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-10" y="23" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="43" height="25">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="14" y="24" />
</imgdir>
<string name="z" value="backWeapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="40" height="39">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="17" y="29" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="18" height="13">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-28" y="19" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="56" height="17">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="2" y="-4" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="17" height="56">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="27" y="31" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="17" height="56">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-9" y="34" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="19" height="12">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="26" y="7" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="56" height="17">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="9" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="56" height="17">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="5" y="-3" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="17" height="56">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="29" y="30" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="19" height="12">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="19" y="4" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="19" height="12">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="34" y="4" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon" />
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="41" height="41">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="4" y="23" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="41" height="41">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="3" y="22" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
</imgdir>