Files
sweetgum-server/wz/Character.wz/Weapon/01302114.img.xml
ronancpl 4d4412e28e Character.wz
Server data for MapleSolaxiaV2.
2015-11-04 12:37:16 -02:00

374 lines
12 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01302114.img">
<imgdir name="info">
<canvas name="icon" width="35" height="35">
<vector name="origin" x="0" y="35" />
</canvas>
<canvas name="iconRaw" width="35" height="35">
<vector name="origin" x="0" y="35" />
</canvas>
<string name="islot" value="Wp" />
<string name="vslot" value="Wp" />
<int name="walk" value="1" />
<int name="stand" value="1" />
<short name="attack" value="1" />
<string name="afterImage" value="swordOS" />
<string name="sfx" value="swordS" />
<int name="reqJob" value="1" />
<int name="reqLevel" value="120" />
<int name="reqSTR" value="340" />
<int name="reqDEX" value="0" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="incPAD" value="108" />
<int name="tuc" value="7" />
<int name="price" value="680000" />
<int name="attackSpeed" value="5" />
<int name="cash" value="0" />
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="65" height="19">
<vector name="origin" x="32" y="9" />
<imgdir name="map">
<vector name="hand" x="19" y="1" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="64" height="19">
<vector name="origin" x="32" y="9" />
<imgdir name="map">
<vector name="hand" x="20" y="4" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="65" height="19">
<vector name="origin" x="32" y="9" />
<imgdir name="map">
<vector name="hand" x="20" y="2" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="63" height="22">
<vector name="origin" x="31" y="11" />
<imgdir name="map">
<vector name="hand" x="19" y="-1" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="63" height="22">
<vector name="origin" x="31" y="11" />
<imgdir name="map">
<vector name="hand" x="18" y="-3" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="66" height="19">
<vector name="origin" x="33" y="9" />
<imgdir name="map">
<vector name="hand" x="22" y="4" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="66" height="19">
<vector name="origin" x="33" y="9" />
<imgdir name="map">
<vector name="hand" x="21" y="3" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="66" height="19">
<vector name="origin" x="33" y="9" />
<imgdir name="map">
<vector name="hand" x="22" y="2" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO1">
<imgdir name="0">
<canvas name="weapon" width="64" height="19">
<vector name="origin" x="32" y="9" />
<imgdir name="map">
<vector name="navel" x="-19" y="-1" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="66" height="19">
<vector name="origin" x="33" y="9" />
<imgdir name="map">
<vector name="navel" x="-14" y="-1" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="45" height="48">
<vector name="origin" x="22" y="24" />
<imgdir name="map">
<vector name="navel" x="-30" y="31" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="44" height="45">
<vector name="origin" x="22" y="22" />
<imgdir name="map">
<vector name="navel" x="5" y="27" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="21" height="61">
<vector name="origin" x="10" y="30" />
<imgdir name="map">
<vector name="navel" x="18" y="28" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="21" height="61">
<vector name="origin" x="10" y="30" />
<imgdir name="map">
<vector name="navel" x="-15" y="-20" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="21" height="61">
<vector name="origin" x="10" y="30" />
<imgdir name="map">
<vector name="navel" x="-21" y="30" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="65" height="11">
<vector name="origin" x="32" y="5" />
<imgdir name="map">
<vector name="navel" x="37" y="3" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="65" height="11">
<vector name="origin" x="32" y="5" />
<imgdir name="map">
<vector name="navel" x="-21" y="2" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="0">
<canvas name="weapon" width="21" height="61">
<vector name="origin" x="10" y="30" />
<imgdir name="map">
<vector name="navel" x="-21" y="-11" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="45" height="46">
<vector name="origin" x="22" y="23" />
<imgdir name="map">
<vector name="navel" x="-14" y="41" />
</imgdir>
<string name="z" value="backWeapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="64" height="22">
<vector name="origin" x="32" y="11" />
<imgdir name="map">
<vector name="navel" x="-9" y="14" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="64" height="22">
<vector name="origin" x="32" y="11" />
<imgdir name="map">
<vector name="navel" x="-35" y="17" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="65" height="19">
<vector name="origin" x="32" y="9" />
<imgdir name="map">
<vector name="navel" x="6" y="-2" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="65" height="11">
<vector name="origin" x="32" y="5" />
<imgdir name="map">
<vector name="navel" x="40" y="8" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="65" height="11">
<vector name="origin" x="32" y="5" />
<imgdir name="map">
<vector name="navel" x="4" y="11" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="65" height="19">
<vector name="origin" x="32" y="9" />
<imgdir name="map">
<vector name="navel" x="44" y="7" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="65" height="19">
<vector name="origin" x="32" y="9" />
<imgdir name="map">
<vector name="navel" x="14" y="2" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="65" height="19">
<vector name="origin" x="32" y="9" />
<imgdir name="map">
<vector name="navel" x="10" y="-1" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="65" height="19">
<vector name="origin" x="32" y="9" />
<imgdir name="map">
<vector name="navel" x="48" y="7" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="65" height="19">
<vector name="origin" x="32" y="9" />
<imgdir name="map">
<vector name="navel" x="31" y="2" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="65" height="19">
<vector name="origin" x="32" y="9" />
<imgdir name="map">
<vector name="navel" x="46" y="2" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon" />
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="21" height="61">
<vector name="origin" x="10" y="30" />
<imgdir name="map">
<vector name="navel" x="-5" y="26" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="21" height="61">
<vector name="origin" x="10" y="30" />
<imgdir name="map">
<vector name="navel" x="-5" y="26" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="21" height="61">
<vector name="origin" x="10" y="30" />
<imgdir name="map">
<vector name="navel" x="-6" y="26" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
</imgdir>
</imgdir>