Files
sweetgum-server/scripts/npc/world0/2081010.js
ronancpl 972517e7b2 source
Source for my MapleSolaxiaV2 (v83 MapleStory).
2015-11-02 23:17:21 -02:00

71 lines
2.0 KiB
JavaScript

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
Moose
Warps to exit map etc.
*/
var status;
var exitMap = 221000300;
var exitPortal = "mid00";
function start() {
status = -1
action(1,0,0);
}
function action(mode, type, selection){
if (mode <= 0 && status == 0)//I think I messed something up here, maybe.
cm.dispose();
else {
if (mode == 1)
status++;
else
status--;
var mapId = cm.getPlayer().getMapId();
if (mapId == exitMap) {
if (status == 0)
cm.sendNext("See you next time.");
else {
cm.warp(103000000,"mid00");
cm.dispose();
}
}
else {
var outText = "Would you like to leave, " + cm.getPlayer().getName() + "? Once you leave the map, you'll have to restart the whole quest if you want to try it again, and Juudai will be sad. Do you still want to leave this map?";
if (status == 0)
cm.sendYesNo(outText);
else if (mode == 1) {
var eim = cm.getPlayer().getEventInstance();
if (eim == null)
cm.warp(221000300,0);
else if (cm.isLeader())
eim.disbandParty();
else
eim.leftParty(cm.getPlayer());
cm.dispose();
} else
cm.dispose();
}
}
}