Made NPCs now work properly on multiworld system. Solved multiple issues regarding Player Shops not giving back items properly when owner exits. Added restriction on changing channels at FM rooms, preventing shop owner entering Cash Shop.
70 lines
2.3 KiB
Java
70 lines
2.3 KiB
Java
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <[email protected]>
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Matthias Butz <[email protected]>
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Jan Christian Meyer <[email protected]>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License version 3
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as published by the Free Software Foundation. You may not use, modify
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or distribute this program under any other version of the
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GNU Affero General Public License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package server.maps;
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/**
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*
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* @author AngelSL
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*/
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public enum FieldLimit {
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JUMP(0x01),
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MOVEMENTSKILLS(0x02),
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SUMMON(0x04),
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DOOR(0x08),
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CANNOTMIGRATE(0x10), //change channel, town portal scroll, access cash shop, etc etc
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//NO_NOTES(0x20),
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CANNOTVIPROCK(0x40),
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CANNOTMINIGAME(0x80),
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//SPECIFIC_PORTAL_SCROLL_LIMIT(0x100), // APQ and a couple quest maps have this
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CANNOTUSEMOUNTS(0x200),
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//STAT_CHANGE_ITEM_CONSUME_LIMIT(0x400), // Monster carnival?
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//PARTY_BOSS_CHANGE_LIMIT(0x800), // Monster carnival?
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CANNOTUSEPOTION(0x1000),
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//WEDDING_INVITATION_LIMIT(0x2000), // No notes
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//CASH_WEATHER_CONSUME_LIMIT(0x4000),
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//NO_PET(0x8000), // Ariant colosseum-related?
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//ANTI_MACRO_LIMIT(0x10000), // No notes
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CANNOTJUMPDOWN(0x20000);
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//SUMMON_NPC_LIMIT(0x40000); // Seems to .. disable Rush if 0x2 is set
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//......... EVEN MORE LIMITS ............
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//SUMMON_NPC_LIMIT(0x40000),
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//NO_EXP_DECREASE(0x80000),
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//NO_DAMAGE_ON_FALLING(0x100000),
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//PARCEL_OPEN_LIMIT(0x200000),
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//DROP_LIMIT(0x400000),
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//ROCKETBOOSTER_LIMIT(0x800000) //lol we don't even have mechanics <3
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private long i;
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private FieldLimit(long i) {
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this.i = i;
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}
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public long getValue() {
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return i;
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}
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public boolean check(int fieldlimit) {
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return (fieldlimit & i) == i;
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}
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}
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