Files
sweetgum-server/docs/issues.txt
ronancpl cc541f39d5 Dynamic World/Channel shutdown + Equip levels on Duey + AP/SP patch
Implemented dynamic world/channel shutdown, coupling with the dynamic deployment from last commit rendering on a fully automated world/channel management.
Fixed some spawned mobs not being properly registered on events.
Implemented a respawn mechanic sensitive to number of players on map. More mobs will spawn the greater the number of players is. Server flag: USE_ENABLE_FULL_RESPAWN = false.
Implemented a mechanic for delayed mob loot drops, on which the delay is determined by the death animation duration. Server flag: USE_SPAWN_LOOT_ON_ANIMATION = true.
Fixed EIM being disposed incorrectly when the dispose is called through scripts.
Protected concurrently AP and SP distribution handlers.
Slightly improved HealOvertimeHandler performance.
Fixed Duey not propagating equipment level and experience when transfering items.
Buyback now has a short grace period, granting the returning player time for decision making (players won't die right away, rather sticks at 1HP).
Reviewed item monitor task not properly protected concurrently.
Fixed some issues with ropes on some Kampung Village maps.
Fixed "maxhpmp" command allowing to pass negative values.
2018-07-28 22:00:52 -03:00

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========== HeavenMS ==========
Credits:
Ronan - Head Developer
Vcoc - Freelance Developer
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Known issues:
- Everytime two people click on an npc at the same time, one of them dcs and the other needs to @dispose to talk to the npc.
- If multiple people hit boxes/reactors at the same time, they both dc with invalid pointer error.
- Some criticals (e.g. from Aran skills) will not show up as crit for other players.
- Deadlocks may start appearing if the server stays online long enough with many players logged in.
- If there are multiple bosses that shows HPBar on the map, if a player hits more than one the HPBar may start flickering on the screen.
- Sometimes battleship may behave oddly with the enhanced buff system, making the character d/c in certain scenarios.
- Dragon Roar doesn't show the stun effect to players.
- Some monster status such as freeze and weapon/magic reflect doesn't behave properly in certain scenarios. Freeze seems to not work on mobs with low OID or are starters from server boot time.
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Missing features list:
- Miniroom tooltips (such as number of players in store/host awaiting game) not showing up properly.
- Change name/World transfer.
- Some pirate skills doesn't work for 3rd parties.
- Cache frequently used SQL data.
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** Others **
- Family system
- MTS
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** Quest **
- Family & Medal quests.
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** Basic PQs **
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** Packet issues & advanced PQs **
- Mystic Doors (won't deploy players properly is some situations, only destination map matches).
- Ariant Party Quest
- Monster Carnival 1/2 Party Quest
- Nett's Pyramid Party Quest
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** Skills **
- Check autoban system
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** Jobs **
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** System **
- Update Java version
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