Files
sweetgum-server/scripts/event/BossRushPQ.js
ronancpl 9ab79f216a Quick patch for the last commit
Fixed some bugs that appeared with the last commit. Added more info on
the event functions documentation.
2017-06-11 11:50:37 -03:00

208 lines
7.7 KiB
JavaScript

/**
* @author: Ronan
* @event: Boss Rush PQ
*/
var isPq = true;
var minPlayers = 1, maxPlayers = 6;
var minLevel = 1, maxLevel = 200;
var entryMap = 970030100;
var exitMap = 970030000;
var recruitMap = 970030000;
var clearMap = 970030000;
var minMapId = 970030001;
var maxMapId = 970042711;
var eventTime = 5; //5 minutes
var lobbyRange = [0, 7];
function init() {
setEventRequirements();
}
function setLobbyRange() {
return lobbyRange;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
else reqStr += minPlayers;
reqStr += "\r\n Level range: ";
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
else reqStr += minLevel;
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel;
evLevel = 6; //Rewards at event completion
itemSet = [1122018, 1122005, 1022088, 1402013, 1032030, 1032070, 1102046, 2330004, 2041013, 2041016, 2041019, 2041022, 2049100, 2049003, 2020012, 2020013, 2020014, 2020015, 2022029, 2022045, 2022068, 2022069, 2022180, 2022179, 4004000, 4004001, 4004002, 4004003, 4004004, 4003000];
itemQty = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 25, 25, 25, 25, 25, 25, 25, 25, 4, 4, 12, 12, 12, 12, 12, 25];
eim.setEventRewards(evLevel, itemSet, itemQty);
evLevel = 5; //Rewards at Rest Spot V
itemSet = [1122018, 1122005, 1022088, 1402013, 1032030, 1032070, 1102046, 2330004, 2041013, 2041016, 2041019, 2041022, 2049100, 2049003, 2020012, 2020013, 2020014, 2020015, 2022029, 2022045, 2022068, 2022069, 2022180, 2022179, 4004000, 4004001, 4004002, 4004003, 4004004, 4003000];
itemQty = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 15, 15, 15, 15, 15, 15, 15, 15, 2, 2, 8, 8, 8, 8, 8, 12];
eim.setEventRewards(evLevel, itemSet, itemQty);
evLevel = 4; //Rewards at Rest Spot IV
itemSet = [1122001, 1122006, 1022103, 1442065, 1032042, 1032021, 1102168, 2070005, 2040025, 2040029, 2040301, 2040413, 2040701, 2040817, 2002028, 2020009, 2020010, 2020011, 2022004, 2022005, 2022025, 2022027, 2022048, 2022049, 4020000, 4020001, 4020002, 4020003, 4020004, 4020005, 4020006, 4020007, 4020008, 4003000];
itemQty = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 45, 45, 45, 45, 45, 45, 45, 45, 45, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8];
eim.setEventRewards(evLevel, itemSet, itemQty);
evLevel = 3; //Rewards at Rest Spot III
itemSet = [1122002, 1022088, 1012076, 1402029, 1032041, 1032044, 1102167, 2070011, 2040026, 2040030, 2040302, 2040412, 2040702, 2040818, 2002028, 2020009, 2020010, 2020011, 2022004, 2022005, 2022025, 2022027, 2022048, 2022049, 4010000, 4010001, 4010002, 4010003, 4010004, 4010005, 4010006, 4010007, 4003000];
itemQty = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 20, 20, 20, 20, 20, 20, 20, 20, 20, 5, 5, 5, 5, 5, 5, 5, 5, 5];
eim.setEventRewards(evLevel, itemSet, itemQty);
evLevel = 2; //Rewards at Rest Spot II
itemSet = [1122003, 1012077, 1012079, 1432014, 1032059, 1032002, 1102191, 2330002, 2040001, 2040311, 2040401, 2040601, 2040824, 2040901, 2010000, 2010001, 2010002, 2010003, 2010004, 2020001, 2020002, 2020003, 2022020, 2022022, 4020000, 4020001, 4020002, 4020003, 4020004, 4020005, 4020006, 4020007, 4020008, 4003000];
itemQty = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3];
eim.setEventRewards(evLevel, itemSet, itemQty);
evLevel = 1; //Rewards at Rest Spot I
itemSet = [1122004, 1012078, 1432008, 1432009, 1032040, 1032009, 1102166, 2070001, 2040002, 2040310, 2040400, 2040600, 2040825, 2040902, 2010000, 2010001, 2010002, 2010003, 2010004, 2020001, 2020002, 2020003, 2022020, 2022022, 4010000, 4010001, 4010002, 4010003, 4010004, 4010005, 4010006, 4010007, 4003000];
itemQty = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 2, 2, 2, 2, 2, 2, 2, 2, 2];
eim.setEventRewards(evLevel, itemSet, itemQty);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if(party.size() > 0) {
var partyList = party.toArray();
for(var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if(ch.isLeader()) hasLeader = true;
eligible.push(ch);
}
}
}
if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
return eligible;
}
function setup(level, lobbyid) {
var eim = em.newInstance("BossRush" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("lobby", lobbyid);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap + eim.getIntProperty("lobby"));
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player))
end(eim);
else
playerExit(eim, player);
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player))
end(eim);
else
playerExit(eim, player);
}
function disbandParty(eim) {
end(eim);
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared(); // from now on event just finishes when ALL players gets out of the range defined inside changedMap function.
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}